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The Unofficial Battlefield 3 Thread


WhenKittensATK

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New footage of Metro Map (watch it, it will make you drool)

http://www.youtube.com/watch?v=XhBjBy5OOFY

 

That just takes us to battlefield 3's website?

They either took it down or its in one of those tabs. I signed up there awhile ago too. Scoreboard 2 w/o MoH and 1 w/ MoH. Just know they send out these invites in waves, so it might take some time.

Edited by Krazyxazn

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I'm guessing this was already mentioned at some point but I'm going to ask anyway, is this one going to keep the BC2 health regeneration or is it going to be like it was in BF2?

I heard it has health regeneration, but they may make it like Vehicle Regen. Heal you just enough to get rid of the warning, but you still need medic/engineer to bring you to full health.

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I heard it has health regeneration, but they may make it like Vehicle Regen. Heal you just enough to get rid of the warning, but you still need medic/engineer to bring you to full health.

I like the sound of that then, personally I like the health regeneration in FPS games anymore but I kind of like this idea more because it encourages teamwork and makes you want to stick close to the medic.

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I like the sound of that then, personally I like the health regeneration in FPS games anymore but I kind of like this idea more because it encourages teamwork and makes you want to stick close to the medic.

I like HP regen in Single Player, but not in Multiplayer unless its done by a medic class or med packs.

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From all the videos, I've learned you can attach bipod to assault rifles too. Not sure how mounting weapon on any object is yet (not talking about deploying bipod, but actually resting a weapon on top of something like a fence.).

 

http://www.youtube.com/watch?v=pBYiZMBVxNE

Edited by Krazyxazn

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Battlefield 3 Alpha impressions

On July 24th, 2011 in Editorial, News

One of our members was lucky got access to the Battlefield 3 alpha after BF3blog was pretty much banned from the alpha (*cough* possibly related to leaking a bunch of stuff *cough*), and he spend the last few days playing the alpha, clocking in a dozen hours or so. He’s still bound by the NDA, so we won’t be showing any screenshots or videos, but here are the full impressions of the Battlefield 3 alpha so far:

Gameplay

Feels more like Battlefield 2 than Bad Company 2. The pace is a bit quicker than in BF2, but it appears it’s because of the map and the Rush mode.

You can now strafe run, which adds a lot more than it sounds.

You can see your legs/feet when looking down or jumping over things. It’s not as weird as it sounds.

No bunny hopping or dolphin diving.

3D spotting has been revised. It feels like you need to be more accurate when spotting enemies than in Bad Company 2.

Classes are a lot better and make more sense (Assault with med kit, Support gives out ammo).

Everything ran very smooth at high frame rates, it gave it a bit of a “Call of Duty” feeling at times.

The game appears to be ready for in-game advertising support (banners etc.). Although it could be just random BF3 banners posted.

Guns

Hit detection feels much better than in Bad Company 2.

Guns look, sound and feel differently from Bad Company 2. It’s more like BF2 than BC2.

Muzzle flash on guns has been reduced compared to BC2, now is on par with BF2.

Audio

Just as crisp and lifelike as in other Battlefield games. It sounds more realistic in BF3, kinda like “war tapes” in Bad Company 2.

There’s still automated chatter from soldiers around you, including enemies (which reveals their position, like in BC2).

No commo rose

Vehicles

There was only one vehicle, the LAV-25 APC. Controls felt like Bad Company 2, but the cannon firing and sounds were much more realistic, as if you’re in a real APC.

It felt like it took a few more rockets to completely destroy the LAV compared to Bad Company 2.

Graphics/destruction

The game looks great, no way around that.

Animations are way ahead of Bad Company 2 or any other FPS.

Destruction feels more limited than in BC2. There are buildings you can destroy, buildings you can’t. There are walls you can destroy, and walls you can’t. There’s no real way of telling which is which.

There is also a lot of cover that would have been destroyable in Bad Company 2, but isn’t in BF3. (UPDATE: according to some, destruction has been limited in the alpha for testing purposes, which would explain what we experienced).

The lighting is amazing, both in doors and outdoors. Also, you can only shoot out some of the interior lights, not all.

Misc

Award pins have been replaced by BF2-style ribbons.

There are a bunch of new guns, like the G36C, MP7, M27.

There are now faction specific weapons and rocket launchers.

When M-Com stations are armed, a C4 device appears on it. When disarmed, the C4 disappears.

100 points are given for a kill, +10 points for headshots, +30 for kill assist etc. You get 200 points for arming M-Com, another 200 for destroying it.

Overall:

The game feels a lot more like Battlefield 2 than Bad Company 2, contrary to what many people think. It was hard to comment on pace, since it’s Rush, limited to 32 players, with tight combat areas — so pacing will naturally be fast. On open, conquest maps with 64 players, I can imagine it feels a lot more like BF2. Also, note that these impressions are for an alpha version — it’s far from a finished product.

Any questions, feel free to ask in the comments and we’ll try and answer. Also, if you’ve played the alpha, feel free to participate and share your experience in the comments section.

 

Original Link : http://bf3blog.com/2011/07/battlefield-3-alpha-impressions/

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