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A Semi-intelligent Mouse


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I was wondering what it would take to build a mouse that automatically changes it's sensitivity depending on what you use it for. Like, if you were sniping someone in CS:S it could lower the sensitivity, but if you are running around, it could raise the sensitivity.

 

I want to do this for a science project so I was wondering what things I might need to build a mouse like the one I described. :blink:

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a lot of programing knowledge and the source code for every application it is used in. It would be easier to have the sensitivity programed into the application, before it was released, not have the mouse change itself.

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I was wondering what it would take to build a mouse that automatically changes it's sensitivity depending on what you use it for. Like, if you were sniping someone in CS:S it could lower the sensitivity, but if you are running around, it could raise the sensitivity.

 

I want to do this for a science project so I was wondering what things I might need to build a mouse like the one I described. :blink:

517560[/snapback]

 

I think it would just be the normal hardware stuff (if it's even done in hardware at all?) to change sensitivity "at the press of a button", but the driver provides an interface/API/whatever so that the actual games code can change it depending on the situation.

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I was wondering what it would take to build a mouse that automatically changes it's sensitivity depending on what you use it for. Like, if you were sniping someone in CS:S it could lower the sensitivity, but if you are running around, it could raise the sensitivity.

 

I want to do this for a science project so I was wondering what things I might need to build a mouse like the one I described. :blink:

517560[/snapback]

They already have that on the mx518, you just gotta push a button(not completly automatic, but how would the mouse know you were sniping, mid range, or just running? A software specific way would be by what weapon you have equipped, but then when you get real good you cant no-scope sniper rifle ;))

 

**edit** BTW, that mouse is my next accessory purchase, mostly because of that feature ;) **edit**

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Aye, and easier.

 

It could be done via integrating some code to change the sensitivity of a mouse given the data sent in the packet... Counter-Strike: Source has zoom_sensitivity_ratio, which you can fiddle around a bit with.

Edited by Kamikaze_Badger

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  • 2 weeks later...
Aye, and easier.

 

It could be done via integrating some code to change the sensitivity of a mouse given the data sent in the packet... Counter-Strike: Source has zoom_sensitivity_ratio, which you can fiddle around a bit with.

517799[/snapback]

ooh i need to remember that. cs 1.6 doesnt have it does it? :(

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