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i got mp3's working...now I am stuck trying to get freaking RtCW: Enemy Territory to work (can't figure out how to make OpenGL acceleration work...but working on it...sheesh...this why the 4 times before I messed with Linux I gave up after getting very angry....Linux will never be a viable solution for the masses until they 'dumb' it down enough for Windows users to be able to use)

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GRRRRR why wont my 9800XT run openGL game like Enemy Territory???

 

googling for an hour produces results that are either zero, or results that make no sense to me (type this command line in, type that command line in, do this, do that, do this, do that....nothing seems to work)

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ok...I'm sitting on the Ubuntu machine right now, and have checked out this page:

 

http://ubuntuforums.org/showthread.php?t=24557

 

Everything shows up proper, and glxgears and fgl_glxgears both work properly...but Enemy Territory (and I am afraid any OpenGL game that I might try) gives me the same damn message every single time:

 

 

angry@ubuntu:~$ et

ET 2.60 linux-i386 Mar 10 2005

----- FS_Startup -----

Current search path:

/home/angry/.etwolf/etmain

/usr/local/games/enemy-territory/etmain/pak2.pk3 (22 files)

/usr/local/games/enemy-territory/etmain/pak1.pk3 (10 files)

/usr/local/games/enemy-territory/etmain/pak0.pk3 (3725 files)

/usr/local/games/enemy-territory/etmain/mp_bin.pk3 (6 files)

/usr/local/games/enemy-territory/etmain



----------------------

3763 files in pk3 files

execing default.cfg

couldn't exec language.cfg

couldn't exec autoexec.cfg

Hunk_Clear: reset the hunk ok



------- Input Initialization -------

Joystick is not active.

------------------------------------

Bypassing CD checks

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

...loading libGL.so.1: Initializing OpenGL display

...setting mode 4: 800 600

Using XFree86-VidModeExtension Version 2.2

XF86DGA Mouse (Version 2.0) initialized

XFree86-VidModeExtension Activated at 800x600

Using 8/8/8 Color bits, 24 depth, 0 stencil display.

GL_RENDERER: Mesa GLX Indirect





***********************************************************

You are using software Mesa (no hardware acceleration)!

Driver DLL used: libGL.so.1

If this is intentional, add

   "+set r_allowSoftwareGL 1"

to the command line when starting the game.

***********************************************************

...WARNING: could not set the given mode (4)

Initializing OpenGL display

...setting mode 3: 640 480

Using XFree86-VidModeExtension Version 2.2

XF86DGA Mouse (Version 2.0) initialized

XFree86-VidModeExtension Activated at 640x480

Received signal 11, exiting...

 

 

so someone tell me wtf I got to do to make this work (and yes, I have followed my own instructions of GOOGLE TILL YOU DIE and as i said earlier...I just get confusing things to try that still don't fix this problem...

 

thx ;)

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hmmm....it seems that the wrong library is being loaded.

"GL_RENDERER: Mesa GLX Indirect" which usually comes from the X distro itself. The OpenGL drivers from X windows do 3D up to the Radeon 9200.

 

find all the libGL.so.1 on your system and move (or remove) the ones which are not supplied by ATI and try again.

 

i'd try to install the ATI drivers from their site:

https://support.ati.com/ics/support/default...dge&folderID=27

 

edit: not sure how ubuntu has things set up...but it sure can be frustrating trying to find the fly in the ointment. try running glxinfo from the command line and see what the output is...there should be lines like: server glx vendor string: NVIDIA Corporation (or ATI in your case). Of all the programs to set up, OpenGL is the cause of many headaches....

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name of display: :0.0

display: :0  screen: 0

direct rendering: Yes

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,

GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,

GLX_SGIS_multisample, GLX_SGIX_fbconfig

client glx vendor string: ATI

client glx version string: 1.3

client glx extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,

GLX_ATI_render_texture

GLX extensions:

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,

GLX_ARB_multisample

OpenGL vendor string: ATI Technologies Inc.

OpenGL renderer string: RADEON 9800 Generic

OpenGL version string: 1.3.4769 (X4.3.0-8.8.25)

OpenGL extensions:

GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,

GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program,

GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,

GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters,

GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100,

GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp,

GL_ARB_texture_compression, GL_ARB_texture_cube_map,

GL_ARB_texture_env_add, GL_ARB_texture_env_combine,

GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,

GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,

GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,

GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_draw_buffers,

GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader,

GL_ATI_map_object_buffer, GL_ATI_separate_stencil,

GL_ATI_texture_env_combine3, GL_ATI_texture_float,

GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,

GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,

GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,

GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,

GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,

GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,

GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,

GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,

GL_EXT_secondary_color, GL_EXT_separate_specular_color,

GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection,

GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,

GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,

GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,

GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,

GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,

GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader,

GL_HP_occlusion_test, GL_NV_texgen_reflection, GL_NV_blend_square,

GL_NV_occlusion_query, GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,

GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,

GL_SGIS_generate_mipmap, GL_SUN_multi_draw_arrays

glu version: 1.3

glu extensions:

GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

 

this is what it shows...I see conflicting reports on what to do about ATI drivers:

 

http://ubuntuforums.org/showthread.php?t=24557

 

NOTE 2: I know everyone wants the bleeding edge version of the drivers for their gfx card. However, unless you are using a custom kernel I highly recommend sticking with the official ubuntu driver packages. Why? These packages are designed to work perfectly with your ubuntu system. The rpm from ATI is not. Also, installing the non-ubuntu drivers will cause problems when/if xlibmesa-gl is upgraded. If you choose to ignore this advice, that's OK - you will learn more about how your system works. Maybe more than you wanted to know Don't say I didn't warn you.

 

the problem is...I am a %^@$#@ moron when it comes to linux, so I sound just like all the beggars that come here who won't search for answers...but the problem with that is that I HAVE spent hours googling and reading but it doesn't really make any sense to me (maybe in 3 months when I am more familiar with this stuff it will make more sense, but for now, I am looking for the quick fix to get up and running so I CAN become familiar with it instead of being pissed off to the point of homicidal rage)

 

:tooth:

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