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Borderlands 2 coming September 18!


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#577 Bubbaxm2

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Posted 12 March 2013 - 04:33 PM

Yeah it sucks that I missed the bonus one earlier today that caused almost every chest to be full of oranges and bosses to drop 5-10 legendaries at a time. :(


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#578 bp9801

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Posted 14 March 2013 - 11:09 AM

Luck of the Zafords Weekend going from now until Sunday. In-game event with some pretty sweet gear to grab, plus a unique skin and weapon.

 

 

 

Celebrate the Luck of the Zafords in Borderlands 2 this weekend with special in-game events and gear!

 

Each year, around this time, the Zaford clan takes a break from their war with the Hodunk bandit family to celebrate their good fortune and honor those that have passed on, such as that time Scooter buried their son alive in a shallow grave.

 

During this time, those who play Borderlands 2 while connected to the internet will see a temporary increase in the drop rates and rarity of shields! Plus, Absorb shields will have a better chance to absorb enemy bullets and Booster shields will have a higher chance of dropping a shield Booster when damaged.

 

In addition, the Zafords have prepared special gifts! To receive your celebratory Zaford gear, including special green skins for each character and a Chulainn SMG that will be the the same level as (and appear in the backpack of) the first character you load, enter the SHiFT codes below into Borderlands 2:

PC / Mac Zaford Gear SHiFT Code: KTCBJ-C9RTC-BSFTJ-33TT3-FBWHF
Xbox 360 Zaford Gear SHiFT Code: KJCJ3-RCWC6-5K9BF-WFBT3-3WFKK
PlayStation 3 Zaford Gear SHiFT Code: CTK3B-99K3J-XXKW3-ZTWTJ-HJH5J

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#579 ClayMeow

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Posted 24 March 2013 - 12:17 PM


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#580 ClayMeow

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Posted 24 March 2013 - 01:14 PM

During a panel at PAX East today, Gearbox revealed that Borderlands 2’s level cap will be raised on April 2nd for Xbox 360, PlayStation 3 and PC players. The cap will add 11 new levels (bringing the total to 61) and will be free to Season Pass holders (or $4.99 for everyone else).

Along with the level raise, Gearbox will also be adding a new weapon tier: Pearlescent. Pearlescent weapons were previously seen in the original Borderlands and will be the rarest loot in Borderlands 2.

On April 2nd, Gearbox will also offer a new mode called Ultimate Vault Hunter’s Mode as a free update to all players regardless of whether they’ve purchased the level cap raise. The mode will be available to anyone who has beaten True Vault Hunter Mode and reached level 50 and will have enemies scaled to the highest level in your party.

Gearbox emphasized that the level cap upgrade is not the final piece of the Borderlands 2 season pass and that a fourth campaign is still set to arrive before the end of June. More information on the level cap increase will be announced before its release next week.

Elsewhere in the panel, Gearbox also revealed a new playable character named Krieg.

Link

 

Glad to see the level cap increase will be free to Season Pass subscribers and separate from the fourth DLC.

 

I'd rather Krieg be the fourth DLC though instead of a separate DLC for $9.99. lol


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#581 ClayMeow

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Posted 24 March 2013 - 01:47 PM

Yep, I'm triple-posting because we now have our third piece of BL2 news coming out of PAX - a teaser for the Fourth DLC (the last one of the Season Pass)...and it seems to feature TINY TINA!!!! :wub:

 


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#582 Andrewr05

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Posted 24 March 2013 - 02:17 PM

I always felt that Borderlands should focus on Firearms AND Melee weapons.

 

To be able to 'upgrade' to a better melee weapon (instead of relyingon just the base damge your default weapon does) or use only melee weapons would be awesome.

 

Similar to ARPGs where you can have ranged (I realized the shooting is quite dumbed down in ARPGs, pretty much just point and click) and melee builds.

 

The psycho dude should be purely melee, that'd be awesome.


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#583 ClayMeow

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Posted 24 March 2013 - 03:16 PM

I always felt that Borderlands should focus on Firearms AND Melee weapons.

 

To be able to 'upgrade' to a better melee weapon (instead of relyingon just the base damge your default weapon does) or use only melee weapons would be awesome.

 

Similar to ARPGs where you can have ranged (I realized the shooting is quite dumbed down in ARPGs, pretty much just point and click) and melee builds.

 

The psycho dude should be purely melee, that'd be awesome.

Well he couldn't be "purely melee" - he'd still have to be able to use guns, otherwise some enemies/bosses would be impossible, literally.


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#584 Guest_Jim_*

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Posted 24 March 2013 - 03:37 PM

Well he couldn't be "purely melee" - he'd still have to be able to use guns, otherwise some enemies/bosses would be impossible, literally.

Maybe his action skill could be to fly! That would make it possible to murder things... it also would shatter the game balance like C4 on glass.

 

One thing worth asking though is how will he do weapons? There are no melee weapon drops and it would not be a good idea to give him his own weapon class. Could be that all melee power is determined by skills ( :yucky: ) or maybe he could have the ability to 'wield' the current weapons with their stats (and some bonuses) as melee weapons. Possible? Yes. Probable? I haven't a clue.

 

Anyway, melee-focused character should be fun, if it is really melee focused and not just 'I can punch things really hard.'


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#585 DanTheGamer11

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Posted 25 March 2013 - 05:37 AM

A bit of info bout his classes

http://www.allgamesb...-is-psycho.html


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#586 DanTheGamer11

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Posted 26 March 2013 - 02:42 AM

New free patch upgrades storage capacity  :woo: 

http://news.softpedi...on-340359.shtml


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#587 Andrewr05

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Posted 26 March 2013 - 04:42 AM

I always found the blackmarket sort of a pain in the ass, they should double the iridium drops.

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#588 bp9801

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Posted 28 March 2013 - 02:04 PM

Gearbox reveals some of the details behind the storage, ammo, and level cap increases. Plus a bit about Ultimate Vault Hunter Mode.

 

Here's what players on PC, Xbox 360 and PlayStation 3 can expect that day:

Changes in 4/2 Software Update (Free)
  • Adds new items to the Black Market:
    • One additional ammo upgrade for each ammo type, at 50 Eridium each.
    • Two more backpack storage space upgrades, at 50 and 100 Eridium respectively.
    • Two more bank storage space upgrades, at 50 and 100 Eridium respectively.
  • Increases the maximum amount of Eridium players can hold from 99 to 500.
  • Adds a new playthrough balanced for top-tier play: Ultimate Vault Hunter Mode.
  • Various bug fixes.
Ultimate Vault Hunter Upgrade Pack 
(Free with Season Pass, $4.99 / 400 Microsoft Points separately)
  • Raises level cap to 61, allowing characters to gain 11 additional levels.
  • Characters gain a skill point with every level from 51 to 61, for a total of 11 more skill points.
  • Powerful new "Ancient" E-Tech relics and rare Pearlscent-grade weapons can be picked up in Ultimate Vault Hunter Mode.

 

All in all, the backpack storage should be at 33 if the increases stay at 3 each. Still not quite what the first game had, but it's still a good thing.


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