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Guest_Jim_*

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Everything posted by Guest_Jim_*

  1. Guest_Jim_*

    Humble Weekly Sales

    Humble Book Bundle: Microsoft Azure Cloud Computing by Packt: Implementing Azure Cognitive Services with QnA Maker (Video) Implementing Azure Cognitive Services for Language (Video) Microsoft Azure Architect Technologies: Exam Guide AZ-300 Implementing Azure Cognitive Services for Search (Video) Serverless Integration Design Patterns with Azure $8.00+: Hands-On Networking with Azure Hands-On Azure for Developers Architecting for High Availability on Azure (Video) Azure Cognitive Services for Developers (Video) Mastering Identity and Access Management with Microsoft Azure Guide to NoSQL with Azure Cosmos DB $15.00+: Hybrid Operational Management with Azure (Video) Architecting an Azure Compute Infrastructure (Video) DevOps with Azure (Video) Hands-On Cloud Administration in Azure Azure Serverless Computing Cookbook Microsoft Azure Administrator - Exam Guide AZ-103 Hands-On Data Warehousing with Azure Data Factory Azure Networking Cookbook Featured charity is Arthritis Foundation.
  2. Guest_Jim_*

    Humble Weekly Sales

    Humble Bundle has just started Weekly Sales. (First link to Humble Bundle, second to the news item.) My intent for this thread is to maintain it like the Steam Daily Deals thread, so hopefully I will remember to update it. As the price fluctuates and is pay-what-you-want any way, instead of giving that, I will list what the bonus items are for paying more. Bastion: Beat The Average (BTA) bonus: Soundtrack (MP3/FLAC) Art Pack Sheet Music Ringtones $25 Merchandise Bonus: Bastion Bandana Bastion Soundtrack CD Bastion Postcard Transistor Postcard
  3. Guest_Jim_*

    Steam Daily Deals

    Last Epoch at 25% off: $26.24. Metro 10th Anniversary Sale Weeklong Deals Relevant OCC Reviews: Metro 2033 Metro Last Light Metro Redux Metro Exodus Metro Exodus DLC
  4. Guest_Jim_*

    Steam Daily Deals

    Simulacra Collection at 44% off: $7.23. Individual titles also on sale for 15% or 55% off. Die Young at 50% off: $9.99.
  5. Guest_Jim_*

    OCC Twitch Stream

    Finished recording it so the video for tomorrow is uploading. Will go live at the usual 1 PM time on Saturday:
  6. Guest_Jim_*

    OCC Twitch Stream

    Just as the title says, we are going to try an experiment by streaming some gameplay on the brand new, OverclockersClub Twitch account. What's going to be streamed, you ask? The current plan is the newly released The Crew action-driving MMO, which I am in the process of reviewing. When? My plan is tomorrow (12/03/2014) at 4 PM EST. I am not sure how long I will be going, but I will try for a target of 5 PM. (By the way, my connection has an odd tendency to very briefly give out, but not briefly enough to keep some programs from disconnecting. I will try to monitor the stream on my laptop though, so if something goes wrong, hopefully I will be able to fix it quickly.) Will I be on a microphone? I want to do some testing on that first, to make sure volume levels won't be a problem, but I will see if that can happen. (Probably over thinking that.) No camera though. So that's the plan for this experiment. Hopefully it will go well and I won't crash and burn, except in the game. Previous Streams: The Crew (2014-12-03, 2015-12-06) Middle-Earth: Shadow of Mordor (2015-02-28) Daylight (2015-03-07) Just Cause 2 (2015-03-14, 2016-07-09) Rise of the Triad 2013 (2015-03-21) Wolfenstein: The New Order (2015-03-28) Dying Light and Minecraft (2015-04-01) Torchlight II and Outlast (2015-04-04) Goat Simulator (2015-04-11) Grand Theft Auto V (2015-04-18, 2015-04-25) Marvel Heroes (2015-05-02, 2015-06-06, 2015-08-29, 2016-02-06, 2016-03-19, 2016-05-07, 2016-05-14 [accidental stream], 2016-07-02, 2017-01-21, 2017-05-06, 2017-07-01) Grand Theft Auto V with Mods (2015-05-09) Path of Exile (2015-05-16) The Witcher 3: Wild Hunt (2015-05-23, 2015-05-30) Heroes of the Storm (2015-06-13) Dota 2 Reborn (2015-06-27) Terraria (2015-07-04) World of Warships (2015-07-11, 2015-10-03) Sorcerer King (2015-07-18) Fallen Enchantress: Legendary Heroes (2015-07-25) Screencheat and Coin Crypt (2015-08-01) Neverwinter (2015-08-15) Mad Max (2015-09-05) Metal Gear Solid V: The Phantom Pain (2015-09-12, 2015-10-24, 2016-01-09) Metal Gear Online (from MGSV: TPP) (2016-01-23) Killing Floor 2 (2015-09-26, 2016-02-27, 2016-04-09, 2017-10-21) Amnesia: The Dark Descent (2015-10-31) Star Wars Battlefront Beta (2015-10-10) Fallout (2015-11-14) Just Cause 3 (2015-12-05, 2015-12-12, 2016-01-16 2016-08-13) Star Wars: The Force Unleashed Ultimate Sith Edition (2015-12-19) Rise of the Tomb Raider (2016-01-30) Rocket League (2016-02-13, 2016-04-23, 2016-08-06, 2016-10-22, 2017-01-07, 2017-03-25, 2017-04-22, 2017-10-07) The Division (2016-02-20) Far Cry Primal (2016-03-05, 2016-03-26) Hitman (2016) (2016-03-12) Doom Beta (2016-04-02) Civilization V (2016-05-14) Homefront: The Revolution (2016-05-21) Paragon (2016-05-28, 2016-06-18, 2016-07-30, 2016-10-15, 2016-12-17, 2017-01-14, 2017-03-18) Dead Island Definitive Edition (2016-06-11) Evolve Stage 2 (2016-07-16) Trials of the Blood Dragon demo and Super Meat Boy (2016-07-27) Rayman Origins (2016-08-20) Battlefield 1 Open Beta (2016-09-03) BioShock Remaster (2016-09-17) Fractured Space (2016-10-01) Outlast 2 Demo (2016-10-08) Left 4 Dead 2 (2016-10-29) Far Cry 3: Blood Dragon (2016-11-12, 2016-11-19, 2016-11-26) Shadow Warrior 2 (2016-12-03) For Honor Open Beta (2017-02-11) April Fools Day - 8-bit Bayonetta (2017-04-01) Dishonored 2 (2017-04-08) Scanner Sombre (2017-04-29) Party Hard 2 Alpha (2017-05-13) DiRT 3 and DiRT 4 beta (2017-06-03) DiRT 4 (2017-06-17) Fortnite: Battle Royale (2017-10-14) Kingdom Come: Deliverance (2018-02-17) Rad Rodgers (2018-03-10) Red Faction Guerrilla Re-Mars-tered (2018-07-14) HITMAN 2 (2018-12-01, 2018-12-22) Single-game Playthroughs: Victor Vran Playlist Middle-earth: Shadow of Mordor Playlist Titan Quest: Anniversary Edition Playlist Red Faction: Guerrilla Playlist (2018-11-03, 2018-11-10, 2018-11-17, 2018-11-24, 2018-12-08, 2019-01-05, 2019-01-12, 2019-01-19, 2019-02-02, 2019-02-09, 2019-02-16)
  7. Guest_Jim_*

    Steam Daily Deals

    Blair Witch at 50% off: $14.99 or $17.49 for the Deluxe Edition. Poly Bridge at 85% off: $1.50 ir $1.95 for the Deluxe Edition.
  8. Guest_Jim_*

    Steam Daily Deals

    Wanted to share that GOG's Spring Sale ends on March 30, so time is running out, and it has a new Spring Sale Goodies Collection that is being given away. It includes artbooks for Pathfinder: Kingmaker and Shadow Tactics: Blades of the Shogun as well as soundtracks for Neverwinter Nights: Enhanced Edition, and wallpapers for Frostpunk and Children of Morta. GOG has also shared that in just two weeks it has crossed 8 million redemptions of the free items it is offering.
  9. Guest_Jim_*

    Humble Weekly Sales

    Humble Award Winners Bundle: SIMULACRA (Steam for Windows, Mac) Diaries of a Spaceport Janitor (Steam for Windows, Mac) BTA: Quadrilateral Cowboy (Steam for Windows, Mac, Linux) Yoku's Island Express (Steam for Windows) $15.00+: Yuppie Psycho (Steam for Windows, Mac, Linux) Owlboy (Windows, Mac, Linux, Steam) Owlboy Soundtrack SINNER: Sacrifice for Redemption (Steam for Windows) Featured charity is Direct Relief.
  10. When Epic Games decided to launch the Epic Games Store and to use a different model with how developers and publishers are paid, it unquestionably disrupted the industry that has long been dominated by Steam. It seems Epic Games is again hoping to disrupt the industry as it has announced Epic Games Publishing, a multiplatform publishing effort that will take a more developer-focused approach. Already it has partnerships with three developers: gen DESIGN of The Last Gaurdian; Playdead of both Inside and Limbo; and Remedy Entertainment of Control and Alan Wake. Epic Games' developer-focus is taking form with this publishing effort by ensuring full creative freedom and ownership, fully funding projects, and a 50/50 profit sharing system. With Epic Games Publishing, developers will keep 100% of the intellectual property along with full creative control of their work, which certainly some developers may especially appreciate. It will also cover up to 100% of development costs, including developer salaries and expenses associated with going to market, such as QA, localization, marketing, and publishing costs. With the language, "up to 100%" it appears not all projects will be fully backed by Epic Games, but what determines the level of backing is not stated in the announcement, though that would be something likely only developers wanting to work with Epic Games Publishing need to know. According to the announcement, the 50/50 profit sharing will kick in once costs are recovered, with developers earning at least 50% of the profits. Tim Sweeney, founder and CEO of Epic Games describes this publishing model as what Epic Games would want whenever it worked with publishers. Epic Games Publishing will present the next games from the three developers listed earlier, but the announcements for these games will come in future months. We can also expect additional information and development partners in the coming months too. It will be interesting to see what comes of this new effort, both for how it may influence other publishers but also how many other developers may partner with it.     Source: Epic Games Back to original news post
  11. Guest_Jim_*

    Steam Daily Deals

    Shoppe Keep 2 at 80% off: $2.00 or $9.34 (53% off) for the Deluxe Edition. Call to Arms at 50% off: $7.49 to $14.99 (70% off) depending on edition. DLC also on sale at 50% off. Weekend Sale: OCTOPATH TRAVELER at 50% off: $29.99. Kerbal Space Program at 75% off: $9.99 or $25.01 (64% off) for the Complete Edition. DLC also on sale for 25% or 33% off. Free weekend. Insurgency: Sandstorm at 50% ofF: $14.99. Free weekend. Cities: Skylines at 80% off: $5.99 to $109.91 (51% off) depending on edition. Most DLC on sale for 25%, 50%, or 75% off. Free weekend. Monolith Developer Sale Relevant OCC Reviews: Middle-earth: Shadow of Mordor Middle-earth: Shadow of War
  12. Guest_Jim_*

    Steam Daily Deals

    The free games for the week on the Epic Game Store are up now and include World War Z, so if anyone was interested in that, get it before April 2. The other two games are Figment and Tormentor x Punisher.
  13. Guest_Jim_*

    Humble Weekly Sales

    Humble Software Bundle: Music Producer: Angelicals Frontier AAS Player BTA: Analog Essential UltraFX Kitnetix Journeys $20.00+: Strum Session Lounge Lizard Session Ultra Analog Session Featured charity is Musicians On Call.
  14. Guest_Jim_*

    Humble Weekly Sales

    Humble Comics Bundle: James Bond 2020 by Dynamite: James Bond: Felix Leiter by James Robinson, Aaron Campbell James Bond 007 Vol. 1 by Greg Pak, Marc Laming, Stephen Mooney James Bond: Origin Vol. 1 by Jeff Parker, Bob Q James Bond Vol. 1 VARGR by Warren Ellis, Jason Masters $8.00+: James Bond: Casino Royale by Ian Fleming, Van Jensen, Dennis Calero James Bond: Origin #7-12 by Jeff Parker, Ibrahim Moustafa James Bond: The Body - Cut Vol 1 by Ales Kot, Various James Bond Vol. 2 Eidolon by Warren Ellis, Jason Masters $15.00+: James Bond: Live & Let Die by Van Jensen, Ian Fleming, Kewber Baal James Bond: Case Files Vol. 1 by Kieron Gillen, Jody Houser, Ibrahim Moustafa, Declan Shalvey James Bond: Hammerhead by Andy Diggle, Luca Casalanguida James Bond: Kill Chain by Andy Diggle, Luca Casalanguida James Bond 007 #7-12 by Greg Pak, Eric Gapstur, Robert Carey Featured charity is National Coalition Against Censorship.
  15. Guest_Jim_*

    Steam Daily Deals

    Killing Floor 2 at 67% ofF: $9.89 or $13.19 for the Digital Deluze Edition. Polish Spring Festival Bundle at 70% off: $60.32. Individual titles also on sale for 50-75% off.
  16. For playing games on Linux that were not necessarily meant for it, a valuable piece of software is DXVK. This software serves as a translation layer that can intercept DirectX calls and translate them into Vulkan calls, so the multi-platform graphics API can be used to render games that normally only uses the Windows-only API. The current version of DXVK is able to work with DirectX 9, DirectX 10, and DirectX 11, and I have heard of it improving performance in some games, and have personally seen it successfully work around a game engine-driver issue. Today it was announced by Microsoft and Collabora that they are working on a translation layer that will map OpenCL and OpenGL to DirectX 12. The current target is to support OpenCL 1.2 and OpenGL 3.3, but hopefully it will come to cover OpenGL 2.x and OpenGL 4.x. The purpose for this software is to provide a means to get these older APIs supported on modern devices that may not have proper or complete support for them, but do support the D3D12 API. This mapping layer would also be able to serve as a starting point for those porting older OpenCL and OpenGL applications to DX12. Actually getting this to work is a bit involved, as the Collabora blog post explains. The project will start with Mesa 3D, an open source implementation of many graphics technologies. Its support for OpenGL is already robust and is used for several "industry-strength" OpenGL drivers. The Gallium interface for Mesa 3D will also be used, which will help as it is able to translate OpenGL calls into something more similar to modern GPU primitives, and it can hade various legacy OpenGL details. Making the work complicated is differences between shaders between Mesa 3D and DirectX 12. While Mesa 3D uses NIR to internally represent GPU shaders while DirectX 12 uses DXIL. When Microsoft created DXIL it based it on LLVM 3.7 bitcode with some additional metadata and validation, which was a sensible decision as every major driver vendor used LLVM in its compiler toolchain. Unfortunately, because of how LLVM has developed since, the DirectX Shader Compiler cannot be used as a back-end component. As LLVM continued to develop, with Collabora's compiler using a LLVM 10.0 front-end, it maintained backwards compatibility for the bitcode, LLVM itself is not forward compatible. This means that while LLVM could use bitcode from older versions, the new versions of LLVM cannot produce bitcode an older version would understand. This project's solution is to use a new DXIL emitter, which presents its own problems too as LLVM bitcode tries to be very dense, which will make interpreting it more difficult. The last bit to this puzzle is the D3D12 Gallium driver that will take the OpenGL commands and along with the NIR to DXIL translator, create the D3D12 command-buffers for a DX12 supporting GPU to execute. The work on Mesa 3D to make this possible will be contributed back to the open source project as the intent is to upstream the work to the main Mesa repository. Microsoft hopes it and the larger graphics development community will benefit from this work, but as it is still somewhat early, it may be a while before we see how the contributions are received. I know I am personally curious in seeing how this project goes. Though it is not directly related to DXVK, these projects are still interesting to me as a way to bring up support for older games and software, and as a way to sometimes side-step issues that appear. Hopefully more than just OpenGL 3.3 and OpenCL 1.2 will be supported, but it may take a while to get support for those two APIs nailed down. Proving the work as it currently is though, Collabora has shared a Windows version of glxgears. Source: Collabora, Microsoft, and Phoronix Back to original news post
  17. When NVIDIA announced its GeForce RTX 20-series of graphics cards, their ray tracing capabilities was a focus of much attention, but there was another feature limited to these GPUs also revealed; DLSS or Deep Learning Super Sampling. This technology was to provide improved performance be running a game at a lower, internal resolution and then upscaling the image with a trained AI network to enhance it to near the quality a full-resolution image would have. The number of games that employ DLSS has not been very long since its launch, and likely contributing to this scarcity is that the AI network needed to be trained for each game on supercomputers that would render at 64x super-sampling. Yesterday, NVIDIA unveiled DLSS 2.0 that make some significant improvements over the original implementation, and it may help see it used in more games. Instead of needed training data for an individual game, DLSS 2.0 utilizes a generalized AI network that will work across all games. This should speed up integration, and along with support for the technology in Unreal Engine 4 should help it come to more games. It does require information from the game engine though, so integration is necessary and you will not be able to just toggle it on to enhance all of your games' visuals. The DLSS 2.0 network takes two main inputs to generate the final image, with one being the lower-resolution image with aliasing and jittered pixels, and the other being motion vectors for these images. The use of motion vectors requires integration with the game engine. By analyzing the pixels from the low-resolution images and applying the information of the motion vectors, the DLSS 2.0 AI network, called a convolutional autoencoder, will attempt to reconstruct the higher resolution final image you would see on your screen. During the training process, this output is compared against a 16K reference image with anti-aliasing so the network can improve its results. Another important improvement coming with DLSS 2.0 is that it is less limited in its configuration by the user, as well as the hardware it can work with. It does still require Turing's Tensor Cores, but there were some limitations such as the RTX 2080 not being able to use it at 1920x1080 because the time to apply DLSS (1.0) would have been greater than the performance improvement it might allow. Now even the RTX 2080 Ti will be able to enable DLSS 2.0 at 1920x1080, giving players more options. If it seems unlikely an RTX 2080 Ti would need a performance boost at 1080p, one use case would be to enable DLSS 2.0 as well as ray tracing, which can significantly bring down performance even for that GPU. NVIDIA also shares some specific examples of the improvements coming with DLSS 2.0, such as in Control, which will have it patched in on March 26. When using its original implementation of DLSS, certain objects such as spinning fans behind a grate would have significant artifacting because of the constantly changing details. The temporal information provided by the motion vectors prevents these artifacts with DLSS 2.0, and it can also do a better job sharpening more subtle details. It will not be long before Control gets its update, but if you do not want to wait, MechWarrior 5: Mercenaries was already received its patch, though you will need to make sure you have the latest drivers; 445.75. I remember noting in that game how well its graphics held up to reduced resolution scaling even without sharpening enabled, so I can definitely believe that DLSS 2.0 can have a very positive impact on performance, by letting that scaling go still lower. The two other games that round at the first four to receive DLSS 2.0 are Wolfenstein: Youngblood and Deliver Us The Moon. I am a bit busy now but will hopefully find the time to look into DLSS 2.0 in MechWarrior 5: Mercenaries, outside of the comparisons NVIDIA is providing. One thing that does occur to me is that this new implementation of DLSS sounds similar to amortized super-sampling, the basis to TAA in many games which I covered in Serious Statistics: The Aliasing Adventure, and SMAA T2x. Both involve the collect of shader results from past frames and reprojecting that information into the current frame, though filtering is used to avoid artifacts like ghosting from fast movement. The temporal component to SMAA T2x also applies its morphological engine to motion vectors to do an even better job avoiding artifacts. With DLSS 2.0 likely applying better methods of reprojecting the information and working with motion vectors, it is definitely an interesting technology, but also has the different use of working with a lower internal resolution that is up-scaled, while both TAA and SMAA T2x will work on full resolution images. Definitely should be an interesting technology to look into. Source: NVIDIA Back to original news post
  18. Guest_Jim_*

    Steam Daily Deals

    Endless Weekend Sale. Endless Legend Free weekend. Neverwinter Nights at 75% off: $5.00 or $44.45 (47% off) for the Enhanded Edition Digital Deluxe bundle. Soundtrack and Heroes of Neverwinter DLC also on sale. Midweek Madness: Star Control: Origins at 67% off: $9.89 to $33.46 (51% off) for the Galatic Edition bundle. Earth Rising Expansion on sale at 10% off. (Base game OCC Review) The Dark Cult Bundle at 67% off: $36.29. Individual titles also on sale at 40-75% off. Warhammer 40,000: Mechanicus at 60% off: $11.99 or $13.99 for the Omnissiah Edition. Heretik DLC on sale at 40% off. DiRT Rally 2.0 at 60% off: $15.99 or $29.99 (50% off) for the GOTY.(OCC Review)
  19. Guest_Jim_*

    Steam Daily Deals

    Magicka 2 at 75% off: $3.74 or $6.24 for the Deluxe Edition. DLC also on sale at 50% off. Drawful 2 at 100% off. Free to keep, if you get it before April 11. Weeklong Deals
  20. Guest_Jim_*

    Humble Weekly Sales

    Humble Book Bundle: Software Development by O'Reilly: Technology Strategy Patterns Apprenticeship Patterns 97 Things Every Programmer Should Know The Art of Readable Code Algorithms in a Nutshell (2nd Edition) $8.00+: Test-Driven Development with Python (Second Edition) Introduction to Machine Learning with Python Becoming a Better Programmer Regular Expressions Cookbook (Second Edition) Head First Agile $15.00+: Learning CoreDNS Programming Quantum Computing Cloud Native Real-World Software Development Head First Design Patterns Featured charity is Code for America.
  21. Guest_Jim_*

    Steam Daily Deals

    The Suicide of Rachel Foster at 33% off: $12.05. Hellblade: Senua's Sacrifice at 66% off: $10.19 or $14.56 (60% off) with the Soundtrack. Weekend Sale (cont.): STAR WARS Jedi: Fallen Order at 35% off: $38.99 or $45.49 for the Deluxe Edition.
  22. Guest_Jim_*

    Steam Daily Deals

    Parkasaurus at 25% off: $18.74. Weekend Sale (cont.): Tomb Raider (2013) free. (OCC Review and Let's Play+ where I replayed it from January, if you want to see a playthrough of it) Pathfinder and Outward Sale Yeah, it's been a while but I've had GOG do that to me once. Steam too.
  23. Guest_Jim_*

    Steam Daily Deals

    What's all in Russian? The game; I wouldn't know because I haven't looked at it yet.
  24. Guest_Jim_*

    Steam Daily Deals

    Mable and the Wood is free on GOG for the next 48 hours.
  25. Guest_Jim_*

    OCC Twitch Stream

    Yup. When I was actually streaming I would start a little after 1 PM on Saturdays, just after posting the Steam Daily Deal, so after my Internet went flaky I schedule the video to go live at the same time. My connection has seemed better of late, but I don't necessarily want to trust it, and this way I can mess with the audio.
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