MrAlex Posted June 26, 2010 Posted June 26, 2010 Isn't it Adaptive Anti-Aliasing? and i think you should use plain old text because it must be a pain for everyone (especially you) to constantly open/update the picture. besides if anyone Does plagiarise (or plagiarize ) your work their getting nowhere in life, and everyone here on OCC would know it's your work (and thats the majority of the computer/overclocking community!) Also to bring a quick end to the whole English vs american spelling head over here to learn about the differences and why. (after all knowledge is power right?) http://www2.gsu.edu/...differences.htm If I'm not mistaken M2033 uses Analytical Anti-Aliasing? http://www.hardocp.com/article/2010/04/05/metro_2033_directx_11_gameplay_performance_iq/6 http://forum.beyond3d.com/showthread.php?t=56849 They both say Analytical, and I'm sure they're right As for plagarising, I think I'll move onto text instead and hopefully no-one will steal my work Share this post Link to post Share on other sites More sharing options...
SenitaL Posted June 26, 2010 Posted June 26, 2010 If I'm not mistaken M2033 uses Analytical Anti-Aliasing? http://www.hardocp.com/article/2010/04/05/metro_2033_directx_11_gameplay_performance_iq/6 http://forum.beyond3d.com/showthread.php?t=56849 They both say Analytical, and I'm sure they're right Ah i see, Analytical AA has only just been introduced in M2033, from what i read it basically just softens the edges up a little more to reduce contrast that things like fire have on surroundings. Adaptive AA helps with transparent textures, fences for instance used to be too thin to be picked up by regular MSAA (until recently) so adaptive AA was used. I must confess that i am annoyed at their choice of the word "Analytical" because, 1: its more a gimmick as Narrow, Wide or Edge detect filtering essentially do the same thing (i suspect more effectively too) , and 2: It's now created a TONNE of confusion as both are Abbreviated to AAA Share this post Link to post Share on other sites More sharing options...
Andrewr05 Posted June 26, 2010 Posted June 26, 2010 so when you zap something with electricity, you "sap" it over there o.0 Yeah I'm pretty sure it should be Z. Read what I said. 'sation' makes the sound 'zation', but it's more soft. The american way of spelling is just wrong. To say colour properly, you NEED to have the u in it, otherwise if you actually said color, it would sound like you have a speech impairment.So you say "color" in the same way you say velour? My grandparents spell it "colour" (They're British) but say it as I say it without the 'oooer' at the end. Share this post Link to post Share on other sites More sharing options...
MrAlex Posted June 27, 2010 Posted June 27, 2010 Ah i see, Analytical AA has only just been introduced in M2033, from what i read it basically just softens the edges up a little more to reduce contrast that things like fire have on surroundings. Adaptive AA helps with transparent textures, fences for instance used to be too thin to be picked up by regular MSAA (until recently) so adaptive AA was used. I must confess that i am annoyed at their choice of the word "Analytical" because, 1: its more a gimmick as Narrow, Wide or Edge detect filtering essentially do the same thing (i suspect more effectively too) , and 2: It's now created a TONNE of confusion as both are Abbreviated to AAA To be honest, I think the reason it's called Analytical is because of the use of mathematical analysis to find the jagged edges. o.0 Yeah I'm pretty sure it should be Z. So you say "color" in the same way you say velour? My grandparents spell it "colour" (They're British) but say it as I say it without the 'oooer' at the end. Zap is still...zap and yes, I say colour the way I say velour . In my opinion, British English spelling is used to pronounce the words correctly, while American English is just spelt the way it is heard. Share this post Link to post Share on other sites More sharing options...
supermep Posted June 28, 2010 Posted June 28, 2010 Great definitions for common terms used in games. I know a lot of my buddies are always calling me up asking what to set this or that to for their system. Another good thing would to be point out the differences between soft and hard shadows. There are still some people who don't understand the difference. A definition of tessellation is another good one to include since Metro 2033 has included this DX 11 feature. And perhaps throw in a comment or two about Physx and what it means etc. Good stuff! Cheers! Share this post Link to post Share on other sites More sharing options...
MrAlex Posted June 29, 2010 Posted June 29, 2010 Added more definitions as per requests and changed the layout Share this post Link to post Share on other sites More sharing options...
supermep Posted June 29, 2010 Posted June 29, 2010 Added more definitions as per requests and changed the layout Very nice! I like the new layout. Share this post Link to post Share on other sites More sharing options...
MrAlex Posted July 6, 2010 Posted July 6, 2010 Bump, any more suggestions? Share this post Link to post Share on other sites More sharing options...
MrAlex Posted July 16, 2010 Posted July 16, 2010 Hump de bump Share this post Link to post Share on other sites More sharing options...
Shadowtroop Posted July 16, 2010 Posted July 16, 2010 maybe you could define FOV, not too sure if that fits the category Share this post Link to post Share on other sites More sharing options...
MrAlex Posted July 17, 2010 Posted July 17, 2010 maybe you could define FOV, not too sure if that fits the category FOV as in Field of Vision? I think that's kind of obvious isn't it? Share this post Link to post Share on other sites More sharing options...
MrAlex Posted July 20, 2010 Posted July 20, 2010 pmuB Share this post Link to post Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now