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Vulkan Transform Feedback Being Worked On for DXVK/VKD3D


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A couple weeks ago Valve revealed it has been working on a way to support Windows games running on Linux, in part by using DXVK and VKD3D. Both DXVK and VKD3D work by translating DirectX API calls to Vulkan API calls, as Vulkan works on Linux, and other operating systems. Now a comment has been spotted on GitHub concerning work on a transform feedback extension that may prove quite interesting for the future of both translation layers. According to the comment from NVIDIA's Piers Daniell, some members of the Vulkan working group are trying to produce a multi-vendor EXT extension to serve DXVK, VKD3D, and Google's ANGLE translation layer. However, this work is not to become a core function of Vulkan, as it is believed there are better ways to process and capture vertex data with a GPU. This new extension should be available 'soon.'

Source: Phoronix

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