bp9801 Posted June 20, 2016 Posted June 20, 2016 Didn't see anything about it, so here's the thread on Sid Meier's Civilization VI. Civ VI arrives on October 21 for PC, bringing a ton of new advancements to the familiar formula. Share this post Link to post Share on other sites More sharing options...
AAJoe Posted June 20, 2016 Posted June 20, 2016 I plan on taking time off work for this That said, I dont really feel like districts are adding much to the existing formula. Its a bit TBD since we know so little about the game at this stage, but ... every city will have a "science" district of course, by the sound of it. Which will almost certainly have a "best" location to be built. It changes a bit how you pick where a city will be built from the old model, but beyond that I struggle to see the value. Unless you can build multiple science districts and create some kind of super-specialized city. Again, totally unclear Share this post Link to post Share on other sites More sharing options...
bp9801 Posted June 23, 2016 Posted June 23, 2016 Share this post Link to post Share on other sites More sharing options...
bp9801 Posted June 28, 2016 Posted June 28, 2016 I think the thing with the cities is you can actually see stuff in them instead of everything in one tile/hex. The districts still need more info, but either way I'm looking forward to it. Share this post Link to post Share on other sites More sharing options...
AAJoe Posted June 29, 2016 Posted June 29, 2016 I can see I'll be turning off unit animations even faster this time around. So much work into something that is so annoying to watch Share this post Link to post Share on other sites More sharing options...
bp9801 Posted June 30, 2016 Posted June 30, 2016 I can see I'll be turning off unit animations even faster this time around. So much work into something that is so annoying to watch lol, well at least you can play a game with them on to see and then disable it. Share this post Link to post Share on other sites More sharing options...
AAJoe Posted June 30, 2016 Posted June 30, 2016 So... builders got the Beyond Earth treatment. I kind of like this change on the grounds that we all ended up with a small horde of builders doing nothing by mid game in Civ 5. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted June 30, 2016 Posted June 30, 2016 Same here. It's a nice change, imo, since you tend to rely on just a few or so builders once you hit that midpoint of any game. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 1, 2016 Posted July 1, 2016 Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 6, 2016 Posted July 6, 2016 Share this post Link to post Share on other sites More sharing options...
AAJoe Posted July 7, 2016 Posted July 7, 2016 All I think about now is Shore Leave saying "Sphinx!" from Venture Bros every time I see Egypt's tile improvement. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 8, 2016 Posted July 8, 2016 All I think about now is Shore Leave saying "Sphinx!" from Venture Bros every time I see Egypt's tile improvement. Share this post Link to post Share on other sites More sharing options...
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