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Member Since 23 Dec 2003
Offline Last Active Dec 06 2013 02:51 PM

Posts I've Made

In Topic: Whiskey

16 November 2013 - 09:46 AM

Buffalo trace is my standard if i'm drinking stright whiskey. It's really smooth. Jim beam/Jack are really only good for mixed drinks IMO.

In Topic: PlayStation 4 (PS4)

05 June 2013 - 04:31 PM

Am I the only one who wishes they used another cell CPU?

In Topic: Next (8th) Gen Console Predictions

01 August 2012 - 11:16 AM

Not sure what to make of this.

Durango devkit leak

In Topic: Relationship status?

29 June 2012 - 02:09 PM

Forever alone. Posted Image

In Topic: Next (8th) Gen Console Predictions

10 June 2012 - 07:00 PM

Supposed leaked wii u specs. VGleaks wii u specs

Hardware Features

Main Application Processor
•PowerPC architecture.
•Three cores (fully coherent).
•3MB aggregate L2 Cache size.
•core 0: 512 KB
•core 1: 2048 KB
•core 2: 512 KB
•Write gatherer per core.
•Locked (L1d) cache DMA per core.

Main Memory
•Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
•Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.

Graphics and Video
•Modern unified shader architecture.
•32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
•HDMI and component video outputs.

•Unified shader architecture executes vertex, geometry, and pixel shaders
•Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
•Read from multi-sample surfaces in the shader
•128-bit floating point HDR texture filtering
•High resolution texture support (up to 8192 x 8192)
•Indexed cube map arrays

•8 render targets
•Independent blend modes per render target
•Pixel coverage sample masking
•Hierarchical Z/stencil buffer
•Early Z test and Fast Z Clear
•Lossless Z & stencil compression
•2x/4x/8x/16x high quality adaptive anisotropic filtering modes
•sRGB filtering (gamma/degamma)
•Tessellation unit
•Stream out support
•Compute shader support

GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.

Sound and Audio
•Dedicated 120MHz audio DSP.
•Support for 6 channel discrete uncompressed audio (via HDMI).
•2 channel audio for the Cafe DRC controller.
•Monaural audio for the Cafe Remote controller.

•802.11 b/g/n Wifi.

•2 x USB 2.0 host controllers x 2 ports each.
SDCard Slot.

Built-in Storage
•512MB SLC NAND for System.
•8GB MLC NAND for Applications.

Host PC Bridge
•Dedicated Cafe-to-host PC bridge hardware.
•Allows File System emulation by host PC.
•Provides interface for debugger and logging to host PC.