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I Made An Awesome Game! :)


hardnrg

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If you don't mind me asking (taking away from your precious report time :P), what did you write this in, and how much time did it take?  Just kinda out of curiosity really.  I'm starting to think about learning some graphical stuff, just in my downtime, of which I have plenty at the moment.

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Verran, I'm using MS Visual Studio.net 2003 with the DirectX 9.0 SDK (August 2005)... it took about a day to do the actual code, but that's cos it's all fairly new to me... took a day or two to figure out how to do the game in Direct3D (i think after version 7.0 of directx, the 2D part was dropped and the whole thing is 3D somewhat like a playstation in a way)

 

a good sources and tutorials i've used in the past is:

http://www.gamedev.net

 

but a lot of that is really outdated because they are based on older versions of DirectX...

 

here some places that have new tutorials based on dx9

http://www.codesampler.com/dx9src.htm

http://triplebuffer.devmaster.net/tutorials.php

 

those are the most straightforward and easy to understand tutorials... both go into code and directx in a nice amount of depth too :)

 

 

Savan, yeah the mouse cursor is supposed to be invisible on the game window just so it's not in the way of the action :D Anyone else missing sound though? I think it relies on windows sounds being active as it activates a windows system sound...

 

Thankyou everyone!

 

This testing is part of my project :D These results are going in my report and everything!

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haha it never ends... erm... unless you press escape or your computer turns off...

 

handed in my stuff, got a niggling feeling that possible the cd i burnt with the data on wasn't complete but i didn't have time to check... urg... i guess Nero doesn't let you eject til it's done so i should be safe...

 

I HATE UML!!!! man i hate all OO-modelling... >.<

 

urg... well i'm most of the way through my 0.7L mixed vodka drink so i think i'm going to pass out soon... been awake for like 30 hours now!!!! :O

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if i ever make a game for fun rather than for grades i'll be sure to put some cool sounds in there... music... the whole shebang...

 

this was a case of: next to no time, meet all the requirements, get it to work, kinda thing... i think i might spend all my free time learning how to make real game demos now that i've had a taste of making something that actually works (all my game attempts in the past haven't been completely successful and most just didn't work at all)

 

right... 20 hours of sleep comin up lol

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