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climberdude

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Uhm, no, his problem is that he's literally following the instructions word for word.

Try..

 

cd /lib/modules/fglrx/build_mod

473609[/snapback]

 

 

haha, I totally missed that. lol. Worrying...

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Very :)

 

*shuffles off, well 'multitasks off' really, to read 'The UNIX-HATERS handbook' :)

 

% rm meese-ethics

rm: meese-ethics nonexistent

 

% ar m God

ar: God does not exist

 

% "How would you rate Dan Quayle's incompetence?

Unmatched ".

 

% ^How did the . change^ operation go?

Modifier failed.

 

% If I had a ( for every $ the Congress spent,

what would I have?

Too many ('s.

 

% make love

Make: Don't know how to make love. Stop.

 

% sleep with me

bad character

 

% got a light?

No match.

 

% man: why did you get a divorce?

man:: Too many arguments.

 

% ^What is saccharine?

Bad substitute.

 

% %blow

%blow: No such job.

 

$ PATH=pretending! /usr/ucb/which sense

no sense in pretending!

 

$ drink <bottle; opener

bottle: cannot open

opener: not found

 

$ mkdir matter; cat >matter

matter: cannot create

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while I did do a bonehead move on that one I still cant do it

 

bash: cd: /lib/modules/fglrx/build_mod: No such file or directory

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I'm guessing that might have something to do with the non standardness of Linux in general punching you in the face.

 

Try cd'ing each directory seperately and see how far you get before it gives you a directory doesn't exist error.

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nm on that i figured it out but when I try to make.sh I get this

 

/lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:3306: error: request for memb er `copy_info' in something not a structure or union

/lib/modules/fglrx/build_mod/2.6.x/firegl_public.c:3313: error: request for memb er `copy_info' in something not a structure or union

make[2]: *** [/lib/modules/fglrx/build_mod/2.6.x/firegl_public.o] Error 1

make[1]: *** [_module_/lib/modules/fglrx/build_mod/2.6.x] Error 2

make[1]: Leaving directory `/lib/modules/2.6.11-1.14_FC3/build'

make: *** [kmod_build] Error 2

build failed with return value 2

 

thats the end of it but I have reams and reams of that same request

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