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Neverwinter Nights Patches


ShadowLord

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Neverwinter Nights Patches: V1.23 August 26, 2002 Available

Biggest info is SecureRom Disk Checking has been REMOVED. :D:D

 

Official info: NWN Patch Info

 

Fixes new to this patch:

 

Neverwinter Nights Game

 

* We have removed SecureROM disk checking.

* Optimized some multiplayer code for modem/high-ping users.

* Added new Toolset Wizards. See below for details.

* Improved overall game stability.

* Added the option "Supress Base Servervault" to prevent listing characters in the root of a Server Vault:

 

nwplayer.ini

[server Options]

Suppress Base Servervault=0

 

Set this to 1 if you don't want your clients seeing character files from the root of the Server Vault.

 

* Added code to handle bad save game data properly.

* Invalid Character bug in Server Vault is fixed.

* More DM Client fixes for possesion, factions, and crashes.

* "dm_spawnitem" command readded to the game

* Added a swearfilter to the multiplayer chat area.

* Fixed an issue with scripting a door or placeable to lock itself.

* Fixed the GetFacing() command in NWscript to return the correct value.

* Fixed creature bumping through walls/doors.

* Fixed a problem where DMs couldn't GoTo a new area if a large part of the center of the new area was elevated, or didn't have a walkmesh by increasing the search radius.

* Fixed a bug causing new characters to enter the game with an empty quickbar rather than a default set.

* Cleaned up and fixed several quick bar issues, including text overlapping and replacing problems.

* Fixed a bug with Armor Class specific bonuses versus alignment not always working.

* Added an /ignore command to the multiplayer chat area:

 

/ignore

/unignore

 

Since chat names can change at each session, the ignore list is not saved.

 

* Fixed the adjust alignment feedback messages for the neutral range.

* Fixed a bug with weapon damage display on the character sheet with variable bonuses and power attack.

* Added scripting access functions for stealth/detect mode.

 

// Returns the stealth mode of the specified creature.

// - oCreature

// * Returns a constant STEALTH_MODE_*

int GetStealthMode(object oCreature);

 

// Returns the detection mode of the specified creature.

// - oCreature

// * Returns a constant DETECT_MODE_*

int GetDetectMode(object oCreature);

 

* Fixed crash bug where a trap set fails critically and sets off the trap.

* Fixed an unhilighting bug in the DM chooser that was causing the DM Client to crash randomly on some GoTo's that involved an area transition.

* We no longer allow the DM to attempt to possess corpses.

* Fixed server crash when trying to possess a creature that is transitioning into Limbo.

* Added module/game version checking for future game content patches.

 

Neverwinter Nights Aurora Toolset

 

* Added a Popup Text "wizard" dialog, accessible from the right-click menu for Placeable Objects.

* Added a Store Setup Wizard, accessible from the right-click menu for Creatures, Doors, and Placeable Objects.

* When loading Creature appearances, the Toolset now uses the Label column in appearances.2da if there is no StrRef.

* Fixed a bug where references to deleted scripts were not being removed from Conversation files.

* Added Shift-Del keyboard shortcut for cutting text to the clipboard in the Toolset script editor.

* Fixed a bug where references to deleted scripts were not being removed from placeable objects and doors under certain circumstances.

* Added module/game version checking for future game content patches.

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