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Radeon Adrenalin 2020 Edition Drivers Announced by AMD

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It is that time of the year when AMD likes to release its major driver update that typically adds new features. Previous examples of this would include when the company rebuilt the interface, added ReLive for capturing and streaming gameplay, and added Radeon Chill for reducing GPU power consumption. At the moment the drivers are not out yet for the public, pending WHQL package certification, but some in the press have gotten access and the press deck revealing all of the new features and changes.

Among the changes is a new UI, which looks rather significant and will also be available in-game, for those times you want to tweak things while playing. The AMD Link app will apparently also get this new design. Before seeing that or anything else though, the installer has been updated to make it faster, use an improved factory reset, and keep your settings between installations. Radeon Image Sharpening has gotten some tweaks, including that it now supports DX11 games, the ability to control its sharpness, and you can turn it on and off in game. Those looking forward to integer scaling in Radeon drivers now have it, and it works with every GCN-based graphics card and newer on Windows 10. The Tuning Tab has seen some changes too, though apparently the underlying functionality has not. Radeon Anti-Lag has gained DirectX 9 support for graphics cards prior to the RX 5000 series and can be activated globally.

One feature you will likely see a lot about is Radeon Boost. Exactly as the name suggests, it will boost performance in games, but what makes it interesting is it achieves this by dynamically reducing the resolution scaling based on mouse movement. It sounds like it is applying psychovisuals similar to how some video encoders do by reducing the resolution, and thus the detail, at times of high motion, when you are less likely to notice it, but when there is less motion, it does not reduce the resolution. It assumes motion by tracking mouse movements though, and not some actual analysis of the image or injection into the render pipeline, but you can set the minimum scale, so the resolution does not go too low. It also only supports eight games at the moment, limiting its usefulness but that will likely change in the future. It does work with Polaris and newer GPUs on Windows 7 and Windows 10. Another curious feature that is apparently not targeting consumers is support for DirectML media filters. These filters use machine learning to apply things such as noise reduction and upscaling for videos, but is not a Radeon Settings feature. Still, it is an interesting addition that is perhaps laying the foundation for the future.

Hopefully it will not be long before the drivers can go public as I for one am looking forward to getting into them.

Source: VideoCardz and TechPowerUp



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