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Call of Duty: Modern Warfare to Support DXR, RTX, and NVIDIA Adaptive Shading


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Today it was announced that Call of Duty: Modern Warfare, releasing in October, will support both DirectX Raytracing (DXR) and NVIDIA Adaptive Shading. With DXR, ray tracing will be used to create more realistic effects and will be supported by NVIDIA's Pascal, Volta, and Turing-based GPUs. NVIDIA RTX, which leverages the company's RT Cores present on GeForce RTX 20 Series graphics cards, exists as a layer on top of DXR and so may enable greater performance than what other supporting NVIDIA GPUs offer. NVIDIA Adaptive Shading works by allowing developers to reduce the shading rate for portions of the scene that do not need it, allowing performance to be focused on that areas that do. Not all portions in a scene have enough detail to need a normal shading rate, so by reducing it they can look the same while improving performance.

Source: Activision and

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