At long last Microsoft is rolling out the Windows 10 1809 update (after pulling it to fix some serious issues) and with it comes support in DirectX 12 for DXR, the DirectX Raytracing API. NVIDIA's RTX technology is built on top of DXR and so has been unused since the GeForce RTX 2080 and RTX 2080 Ti launched. Of course you also needs games to support DXR and the first is Battlefield V, which is featured in the video below.
Another GeForce RTX feature that is finally going to be released to the public is DLSS, Deep Learning Super Sampling. The Final Fantasy XV: Windows Edition benchmark is receiving an update that will allow GeForce RTX users to try the feature out. Another patch enabling a feature is coming on Monday and it is for Wolfenstein II: The New Colossus. With it NVIDIA Adaptive Shading, formerly known as Content Adaptive Shading, will be available. It works by reducing the rate of shading for pixels that are not changing from one frame to next, reducing the amount of shading work needing to be done. Naturally we can expect more patches in the future.
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