Guest_Jim_* Posted August 15, 2018 Posted August 15, 2018 A goal for many computer technologies, especially for gaming, is to achieve a greater sense of immersion. Tobii is a company that specializes in eye tracking technologies and we now know the StarVR One virtual reality headset will apply Tobii technologies to provide a more advanced experience. With the eye tracking technologies built in, it will be possible for the device to measure the user's interpupillary distance, the distance between your pupils, and then apply that measurement to avoid distortion and artifacts in the image. With eye-tracking it will also be possible to apply dynamic foveated rendering, so the location your eyes are looking is also where the most detail will be. This can allow the rendering hardware to do less work, improving performance. Besides having a license for Tobii's system design, IP, and software, StarVR One will use the Tobii EyeChip, an ASIC for processing eye tracking data more efficiently than if the work were offloaded to a CPU. This will probably prove useful as StarVR One offers a 210º horizontal FOV and 130º vertical FOV with its two 4.77 in AMOLED panels and 16 million sub-pixels. Source: Tobii and StarVR Back to original news post Share this post Link to post Share on other sites More sharing options...
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