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Civilization VI

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Didn't see anything about it, so here's the thread on Sid Meier's Civilization VI. Civ VI arrives on October 21 for PC, bringing a ton of new advancements to the familiar formula.

 

 

 

 

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I plan on taking time off work for this :) That said, I dont really feel like districts are adding much to the existing formula. Its a bit TBD since we know so little about the game at this stage, but ... every city will have a "science" district of course, by the sound of it. Which will almost certainly have a "best" location to be built. It changes a bit how you pick where a city will be built from the old model, but beyond that I struggle to see the value. Unless you can build multiple science districts and create some kind of super-specialized city. Again, totally unclear :)

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I think the thing with the cities is you can actually see stuff in them instead of everything in one tile/hex. The districts still need more info, but either way I'm looking forward to it.

 

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I can see I'll be turning off unit animations even faster this time around. So much work into something that is so annoying to watch :)

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I can see I'll be turning off unit animations even faster this time around. So much work into something that is so annoying to watch :)

 

lol, well at least you can play a game with them on to see and then disable it.

 

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So... builders got the Beyond Earth treatment.

 

I kind of like this change on the grounds that we all ended up with a small horde of builders doing nothing by mid game in Civ 5.

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Same here. It's a nice change, imo, since you tend to rely on just a few or so builders once you hit that midpoint of any game.

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All I think about now is Shore Leave saying "Sphinx!" from Venture Bros every time I see Egypt's tile improvement.

 

:lol:

 

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