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Dying Light Patch Adds NVIDIA PCSS


Guest_Jim_*

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Last year we saw the release of Techland's open world, zombie-survival game Dying Light and last month its expansion, Dying Light: The Following released. Today it has received a patch adding NVIDIA's Percentage Closer Soft Shadows (PCSS) to its graphics options. This technology softens the edges of a shadow based on its distance from the shadow caster, increasing the realism of the virtual world.

To enable PCSS, the Shadow Map Size has to be set to High or Very High, and then NVIDIA PCSS needs to be toggled on, prompting a game restart. Dying Light already features NVIDIA's HBAO+ and Depth of Field technologies.

Source: NVIDIA



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