bp9801 Posted June 19, 2015 Posted June 19, 2015 I see the airship as being part of a quest, maybe down a particular branch if you're fighting the BoS and not allied with them. Tank could have been stripped for parts, could have simply just forgot to get added back in to the post-war bit. Game Informer has 19 details concerning the game. Fallout 4 is the most detailed, dense environment Bethesda has made to date. The world has so much content even game director Todd Howard hasn't seen everything in the game. The extra graphical horsepower provided by the new console gave the team a tech backbone to iterate on its Creation engine and add more dynamic details. Physics-based rendering and volumetric lighting help create more atmosphere in the world, opening the game up to more environmental storytelling. Fallout 4's narrative has a lot more branching paths and overlapping of "if that than this" than Fallout 3. They want the game to handle all the fail states of missions instead of forcing players to reload saves. Boston and its surrounding regions offer more varied, vivid colors than Fallout 3, though the color palate still relies heavily on grays and browns in the blast zone where the nuke was detonated. Fallout 4 has a full weather system that sends radiation storms across the world. Bethesda has always valued player freedom above storytelling, but with Fallout 4 the team wants to bring more emotional resonance to the plot thread running through the game. This is why they chose to recruit voice actors for both the female and male protagonists the player can make their own. Combat is receiving a major stimpak thanks to some consulting with id Software to improve the second-to-second shooting. Bethesda's goal? To have the shooting stand shoulder to shoulder with the other great options on the market. The studio even hired away some Bungie talent to help with this remodel. With the new, built-from-scratch shooting system, Howard says Fallout 4 plays much more like a modern shooter. You can aim down the sights, use V.A.T.S., and play in first or third person. V.A.T.S. has received some slight overhauls. It no longer completely pauses the action, and critical shots are no longer random. If you look at the videos, you'll notice a "critical" bar on the bottom of the screen that the player fills. Once it is fully filled you can decide when to use it. Your luck skill determines how fast the bar increases, and there are perks that dig into how criticals work and how you use them. Bethesda is tweaking the way auto-scaling works for Fallout 4 to create more challenge. "We call it rubberbanding; we'll have an area [where enemies scale from] level 5 to 10, and then this area will be level 30 and above," Howard says. "You'll run into stuff that will crush you, and you will have to run away." Bethesda's proprietary Radient A.I. and story system are also being used for your settlements to drive random encounters. It will determine if someone should be sent to your town, if raiders should attack the settlement or abduct your caravan, etc. People will come to your settlement on their own but there are also others you can recruit. A list of your settlements will appear in your PipBoy. You can send caravans between the various bases to get your supplies where you want them to be. As you could see in the trailer, Fallout 4 introduces new modes of transportation in the form of the gunship, but Howard says they aren't doing cars or anything as well. The workshop system is quite deep for weapons crafting.You can mix and match everything from scopes, muzzles, barrels, stocks, grips, and more. You can also scrap old weapons and use their parts for furthering the creation of your master weapon. All the junk in the world you collect can now be used to build up your settlement and customize your weapons rather than be sold off. Because of these additional uses, Howard says he's noticed more playtesters hoarding items for customization rather than selling it off to merchants. Companions have always played a role in Fallout games, and that exends into the new game as well. So far Bethesda has only shown off your trusty canine Dogmeat (who Howard confirmed will not be killed off in a cruel fashion) but expect to see several others as well. The mod community has always been strong with Bethesda games. With Fallout 4 their creative ideas will reach beyond PC and into consoles. Modding tools are expected to become available on PC in early 2016, with Xbox One owners getting access to their creations shortly thereafter. Once the modding is thriving on these two platforms, Bethesda hopes to work on extending this content to PlayStation 4 as well, but Howard wasn't comfortable putting a timetable on that. Howard says Bethesda has been advocating to get mods on Microsoft consoles since 2001. Its hope is to not curate the content much at all but have its ecosystem stay as close to the PC experience as possible. When you play a modded version, the game will make a copy of your save file so your pure state game will be preserved. Share this post Link to post Share on other sites More sharing options...
DanTheGamer11 Posted June 19, 2015 Posted June 19, 2015 Guess it was easy to come the tank conclusion after that Radiation storms sound cool I guess, more Stalkerish, wonder how that affects vegetation.. probably won't. Good to see it has weather Wonder if we can track down the guys who steal our caravan Would be interesting to see Share this post Link to post Share on other sites More sharing options...
bp9801 Posted June 19, 2015 Posted June 19, 2015 Radiation storms have been added in by mods in past games, so it's nice to see Bethesda actually put them in now. Going after the caravan runners would be sweet, imo. Exact some revenge and get your goods back. In this interview (originally in German, Google translate has a few issues), Todd Howard said there are no current plans for paid mods, you can only have one companion with you at a time (until mods), and there are no restrictions on building settlements in their designated spots. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 3, 2015 Posted July 3, 2015 Looks like sometime in August for Fallout Shelter on Android! Share this post Link to post Share on other sites More sharing options...
DanTheGamer11 Posted July 3, 2015 Posted July 3, 2015 Cool I wonder if all the variants of the weapons and stuff in Shelter is just for that game or for Fallout 4 too, hope it's that varied Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 8, 2015 Posted July 8, 2015 Fallout Shelter seems like a fantastic way to test people's ability to make a settlement that can last. So if your Vault survives, maybe your Fallout 4 settlement(s) will, too. New Telegraph interview with Todd Howard reveals some details about the game. It initially starts in 2075, two years before the War in 2077, and then takes place mostly after Fallout 3. Gender choice does matter, as Brian T. Delaney may have a different inflection to a response than Courtenay Taylor, and vice versa. Share this post Link to post Share on other sites More sharing options...
DanTheGamer11 Posted July 8, 2015 Posted July 8, 2015 Shelters doesn't seem that hard from what I've seen, maybe a bit too easy(if you ignore waiting for money and stuff, hopefully F4 will use in game clock and not real time like Shelters for settlements, would be weird otherwise)? It is a mobile game though so there is that. It does give a nice preview at some of the new items though Hope the android version will have more stuff or bring an update with it too for more stuff Happy they cleared up that its 13k lines each, that is good Game is still a long time away, ty hype train Share this post Link to post Share on other sites More sharing options...
WhenKittensATK Posted July 8, 2015 Posted July 8, 2015 (edited) Can't wait to play this. I have Witcher 3, but my computer is in an open area and there is no way to censor the nudity Been stuck on a save early into the game haha. Been enjoying Fallout Shelter on my brother's iPad. Its similar to Sim Tower if anyone ever played that. Instead of building up you're building underground. It's pretty easy to play, but its not something you can play continuously due to its setup. You basically start it up do all your available task and then put it away, because everything is setup on timers. Progression: Expand -> Stabilize vault needs & Collect bottle caps -> Repeat Edited July 8, 2015 by WhenKittensATK Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 17, 2015 Posted July 17, 2015 Also, in the latest Game Informer magazine, there is a preview of Fallout 4 with this line: "After you play through the evacuation sequence on the day the nukes fall, you emerge from cryosleep some 200 years later as the sole survivor of Vault 111." Bethesda hasn't revealed what happens to the sole survivor, but looks like Game Informer did. Cryosleep it is, which certainly confirms a lot of fan speculation. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 24, 2015 Posted July 24, 2015 Fallout Shelter for Android arrives on August 13! https://twitter.com/BethesdaStudios/status/624651225124835328 Also, info from QuakeCon! "About a dozen" companions. Dogmeat, Codsworth, Minuiteman Leader 'Preston Garvey' and female named Piper are confirmed so far. Mr. Handy robot is modelled inside and out, because they can be blown apart. No idea if this means Codsworth can be killed or not. Perks are tied to your S.P.E.C.I.A.L. stats. You can pick a new perk every time to level up. Bloody Mess perk confirmed. Seems like Dogmeat can search for 'good' items, rather than just being told to pick up a specific object. Laser musket is powerful, but one-shot reload. Super Duper Mart from Fallout 3 makes a return. (Also seen in New Vegas as posters) Much better sound mixing and environmental acoustics. "Metal pipe edged with razors". Sounds a lot like a modification that the baseball bat had. Even more proof of multiple modifiable melee weapons. Airships (or at least one of them) is owned by the Brotherhood of Steel. BoS seem allied to player. Unknown if this is due to gameplay choices or default. Behemoth super mutants are back. (seen in earlier video, they don't seem as huge as in Fallout 3). Dogmeat's Scarf is real! Codsworth has over 1000 names recorded, including the well known name "Fuck Face". Corvega Factory also makes a return (Blog said it was a powerplant but I suspect it was a car factory). Share this post Link to post Share on other sites More sharing options...
DanTheGamer11 Posted July 24, 2015 Posted July 24, 2015 (edited) Cool, I'm happy that Bloody Mess and the Behemoth guys are coming back, more gore Hope they will show some more stuff before launch I wanna see more of the environment, hopefully it's as dynamic as they say and comparable to STALKER games(did they say the rad storms are random? Don't remember what/if they said anything) I wonder if there's anything new in the android version, pretty much saw all there is in it in about 30 mins Some more stuff here too http://www.pcgamer.com/fallout-4-companions/ Interesting to see there's a perk for those that don't want companions, hopefully the ai isn't that annoying that I have to get that Edited July 24, 2015 by DanTheGamer11 Share this post Link to post Share on other sites More sharing options...
bp9801 Posted July 24, 2015 Posted July 24, 2015 On IGN's live blog of it, there will be an update with deathclaws, new attacks, a Mr. Handy reward to automatically pick up resources, and other enemies. That update arrives to iOS same day the Android version drops, so both platforms will get to enjoy it, not just Android. The Behemoths were shown at E3, just they aren't super huge like before. Maybe there will be some bigger ones later on. Rad storms can crop up and will need to be avoided, but don't know anything more about that. The game is still over three months away. I want info to be held instead of revealing everything beforehand. Share this post Link to post Share on other sites More sharing options...
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