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#25 Braegnok

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Posted 16 April 2016 - 03:22 AM

Played a few hours this morning,.. the beta PC FPS is locked at 60, no word on 21:9 support?,.. Whatever else it feels like, it doesn't feel like DOOM.

 

If it wasn't called DOOM, it wouldn't be receiving anywhere near the scrutiny and attention that it is.

 

 The beta multiplayer mode doesn't suggest it'll have a great deal to offer in the way of either novelty or nostalgic. 


Edited by Braegnok, 16 April 2016 - 03:58 AM.

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#26 slick2500

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Posted 17 April 2016 - 08:22 AM

Played a few hours this morning,.. the beta PC FPS is locked at 60, no word on 21:9 support?,.. Whatever else it feels like, it doesn't feel like DOOM.

 

If it wasn't called DOOM, it wouldn't be receiving anywhere near the scrutiny and attention that it is.

 

 The beta multiplayer mode doesn't suggest it'll have a great deal to offer in the way of either novelty or nostalgic. 

I was a little saddened to open the game and be limited to a max resolution of 1920x1080. This the 6v6 multiplayer and the 60fps cap screams poor console port.......


Edited by slick2500, 17 April 2016 - 08:28 AM.

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#27 bp9801

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Posted 17 April 2016 - 08:49 AM

 

Played a few hours this morning,.. the beta PC FPS is locked at 60, no word on 21:9 support?,.. Whatever else it feels like, it doesn't feel like DOOM.

 

If it wasn't called DOOM, it wouldn't be receiving anywhere near the scrutiny and attention that it is.

 

 The beta multiplayer mode doesn't suggest it'll have a great deal to offer in the way of either novelty or nostalgic. 

I was a little saddened to open the game and be limited to a max resolution of 1920x1080. This the 6v6 multiplayer and the 60fps cap screams poor console port.......

 

 

I still have hopes for the single player since that is actually developed by id Software. Plus there's an Advanced Options bit that's all greyed out, so maybe there is something more there. But the MP just doesn't feel like DOOM at all.


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#28 ir_cow

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Posted 17 April 2016 - 01:20 PM

Played a few hours this morning,.. the beta PC FPS is locked at 60, no word on 21:9 support?,.. Whatever else it feels like, it doesn't feel like DOOM.

 

If it wasn't called DOOM, it wouldn't be receiving anywhere near the scrutiny and attention that it is.

 

 The beta multiplayer mode doesn't suggest it'll have a great deal to offer in the way of either novelty or nostalgic. 

I felt the opposite. Played the Beta on the PS4. It was Doom alright and awesome! fast action, It was like a cross between Quake3 and Doom3


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#29 bp9801

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Posted 17 April 2016 - 02:31 PM

 

Played a few hours this morning,.. the beta PC FPS is locked at 60, no word on 21:9 support?,.. Whatever else it feels like, it doesn't feel like DOOM.

 

If it wasn't called DOOM, it wouldn't be receiving anywhere near the scrutiny and attention that it is.

 

 The beta multiplayer mode doesn't suggest it'll have a great deal to offer in the way of either novelty or nostalgic. 

I felt the opposite. Played the Beta on the PS4. It was Doom alright and awesome! fast action, It was like a cross between Quake3 and Doom3

 

 

Probably because it feels more natural on the consoles. Slower reaction times, aim lock-on, etc. It feels slow on PC compared to Quake, UT, and the older Dooms.


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#30 Braegnok

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Posted 17 April 2016 - 04:58 PM

+1 BP,.. I also hope the id Software singleplayer and snapmap are solid. 


Edited by Braegnok, 17 April 2016 - 07:21 PM.

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#31 AllYourF0rt

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Posted 17 April 2016 - 06:13 PM

Looks awesome. I wonder how Sli 980 ti's will handle it on 4k?


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#32 slick2500

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Posted 17 April 2016 - 08:29 PM

Another game that suffers from massive consolitis.


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#33 ClayMeow

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Posted 18 April 2016 - 06:27 AM

I installed it, but never got around to playing it. After reading your comments, I'm glad I didn't waste my time, especially with it locked at 1080p. Ah well; not like I would have bought it at launch anyway.


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#34 bp9801

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Posted 22 April 2016 - 03:24 PM

From the new blog post:
 

At launch the PC framerate will not be capped. Further, the PC version of DOOM will expose a comprehensive set of advanced game and rendering options that will allow players to dial the experience up or down based on their individual desires or hardware capabilities.
 
PC gaming is in our DNA here at id. Just like so many of you, we also love to tinker with settings to get the exact experience we want – and every ounce of performance our systems can handle. We will be running an uncapped framerate on PC at launch, supporting ultra-wide 21:9 monitors, allowing wider FOV, and providing a wide variety of advanced settings that allows any PC connoisseur the opportunity to make intelligent tradeoffs between visual fidelity and performance.

 
Full settings to change:
 

  • Manually Lock Framerate (un-locked by default)
  • Lights Quality
  • Chromatic Aberration Toggle
  • Shading Quality
  • Post Process Quality
  • Particles Quality
  • Game F/X Quality
  • Decal Quality
  • Directional Occlusion
  • Reflections Quality
  • Depth of Field Toggle
  • Decal / Texture Filtering
  • Motion Blur Quality / Toggle
  • Sharpening Amount
  • Lens Flare Toggle
  • Lens Dirt Toggle
  • Texture Atlas Size
  • Show Performance Metrics
  • Resolution Scaling
  • UI Opacity
  • Film Grain
  • Rendering Mode
  • FOV Slider
  • Simple Reticle
  • Show First-person Hands Toggle
  • Use Compute Shaders
  • Vsync (support or triple buffering)

 

Seems id Software wants to try and make things right from the less than stellar PC feedback from the beta.


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#35 iluvstrats2

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Posted 23 April 2016 - 08:15 PM

Played the beta for 5 minutes. Wasn't that great. GLad to see ID catering to the PC crowd. Looking forward to it :D


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#36 bp9801

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Posted 27 April 2016 - 10:54 PM

 

~hour long preview.


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