For a while not I have been curious about performance differences between services like onelive and running a game locally.
Knowing that there are more factors at play in the cloud situation than system specs & FPS. I'd like some opinions on how a person could go about benchmarking and comparing the two options.
If I where writing a compression article I would ask myself: "why would I spend X#& on hardware + the cost of the game when I can "rent" it? Or vis a visa?
I'm tempted to buy Just Cause 2 (it's the only onlive game I have, waiting for JC3), on steam so I could do an "apples to apples" FPS compression but I am kinda poor right now. Long story.