ClayMeow Posted April 10, 2013 Posted April 10, 2013 Surprised I never posted in this thread seeing as I backed it on Day One, literally. Environment looks good, but there's still a ways to go before we get to play it. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted April 10, 2013 Posted April 10, 2013 Definitely still a ways to go, but things are looking good so far. Environments have that gorgeous quality like the ones in Icewind Dale, Baldur's Gate, and the like. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted June 5, 2013 Posted June 5, 2013 Newest update provides a bit more insight into where Project: Eternity is at. Can read the full thing here, and see a snippet of stuff below. Art Modeling Hide Armor for Male and Females - Hide armor has been challenging to model and te xture with skin tinting because there's a lot of skin shown. Creating Orlan Heads - This includes modeling differences for the Wild and Hearth ethnicities. Polishing Prototype 2 Areas to "Beta" - Extra shine is put into the areas to make them feel more alive and varied. Design Creating the Vertical Slice Area Design Document - The designers are adding more content to the world and fleshing out the village with additional quests. Designing and Coding the Class Abilities for the Cipher and Chanter - The Cipher and his "focus" powered spells are working, and now Tim Cain is working out the Chanter phrase system. Programming Coding up the Save/Load and the Persistence System - This entails saving and loading games, and making sure the current map state is preserved across area transitions. Wrapping up the Area Designer Toolbox - Doors, encounters, traps, triggers, loot, NPCs, and creatures can all be placed and manipulated through script. And here's a view of a vertical slice (a cross section of the world) dungeon concept. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted August 21, 2013 Posted August 21, 2013 Big update over on Kickstarter. Discusses the first "BIG" city in the game, some of the creatures, items, art, and things like the journal, conversations, player strongholds, world map, and a lot more. Hey, everyone. As you know, over the past six weeks we have been working on our first production milestone - the cleverly titled Production 01 milestone. Our first target has been Defiance Bay (our first BIG city) and the team has been busting their collective butts to get as much fantasy roleplaying goodness as possible into the city. In George Ziets' own words, "Defiance Bay is the capital and largest city in the Dyrwood, gateway to the riches of Glanfath, teeming with adventurers and explorers from all over the region. Defiance Bay is a city of the common people, where the most prominent and respected citizens are self-made men. It stands at the forefront of experimentation in soul magic and exemplifies the age of discovery." Share this post Link to post Share on other sites More sharing options...
ClayMeow Posted December 11, 2013 Posted December 11, 2013 Project Eternity is now officially called Pillars of Eternity and here's a Gameplay Teaser Trailer: Share this post Link to post Share on other sites More sharing options...
bp9801 Posted December 11, 2013 Posted December 11, 2013 Makes sense for the slight rename since keeping "Project" just sounded weird. Also, dear sweet zombie Jesus that looks great already. Share this post Link to post Share on other sites More sharing options...
rivalary Posted December 11, 2013 Posted December 11, 2013 Looks sexy Share this post Link to post Share on other sites More sharing options...
Master Binky Posted December 11, 2013 Posted December 11, 2013 I wish they knew how happy the feedback/updates on progress make me. Share this post Link to post Share on other sites More sharing options...
ClayMeow Posted February 12, 2014 Posted February 12, 2014 A release window has been announced.... WINTER 2014! Share this post Link to post Share on other sites More sharing options...
Andrewr05 Posted March 9, 2014 Posted March 9, 2014 No new updates since (haven't looked through the forums yet) but this game is coming along quite nicely. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted August 8, 2014 Posted August 8, 2014 Obsidian posted a new update with some nice information. The beta is on track to arrive August 18, with all keys coming from the game's backer portal. The beta is only on Steam (and Windows right now), and it'll have a separate key so people who still want their final copy to be DRM-free can claim it that way. Still going to be a bit before the finished game is ready, but the beta is a good indicator that it'll be out before long! Share this post Link to post Share on other sites More sharing options...
ClayMeow Posted August 19, 2014 Posted August 19, 2014 Obsidian posted a new update with some nice information. The beta is on track to arrive August 18, with all keys coming from the game's backer portal. The beta is only on Steam (and Windows right now), and it'll have a separate key so people who still want their final copy to be DRM-free can claim it that way. Still going to be a bit before the finished game is ready, but the beta is a good indicator that it'll be out before long! Backer Beta officially launched yesterday and Obsidian posted a wealth of new information about it and what it's looking for. Interestingly (and smartly), it has no connection to the main story of the final product, so no worry about any spoilers. More devs should do that! Share this post Link to post Share on other sites More sharing options...
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