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iluvstrats2

PLA directx11 and physx benchmark

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The benchmark is likely a poor rep of the game, at least I hope so. The explosions did no damage to the buildings, the busilding was left in tact with nothing changed after each explosion. Not sure what this was supposed to be other than a graphical demo, does not make sense as a benchmark fo a game and not use full in game features.

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First run was not adjusting setting and averaged 154.3

Second run was max setting 1920x1080 16qsaa and averaged 108.3

Third run was same setting but fxaa high and averaged 110.3

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I just found out how to modify settings....

Edited by loco_frags

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I'll do it once Nvidia lets me render physx effects on my i7 or 7950 :rolleyes:

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The Chinese gaming industry has advanced by leaps and bounds in recent years, progressing from the creation of outsourced art and copycat Facebook games to the development of fully-fledged AAA titles that generate hundreds of millions of dollars per year. Hoping to replicate that success is Passion Leads Army (PLA), a highly anticipated, free-to-play, multiplayer online first-person shooter from Giant IronHorse.

 

Known locally as 光荣使命, Giant IronHorse's shooter is one of the most graphically advanced Chinese titles to date, in part thanks to the use of Epic Games' Unreal Engine 3. Featuring a range of DirectX 11 effects, such as tessellation and Bokeh depth of field, PLA also makes extensive use of NVIDIA’s GPU-accelerated PhysX technology to generate realistic, physics-led effects. To help promote PLA, and to get gamers ready for its launch later this year, Giant IronHorse has released the first-ever Chinese-developed DirectX 11 benchmark featuring the aforementioned range of effects.

 

Weighing in at 566MB, the PLA benchmark is available to download direct from GeForce.com, is fully localized, and showcases the complete range of effects in the final product.

 

While you’re downloading, let’s take a closer look at the effects on display in Passion Lead Army’s benchmark.

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The Chinese gaming industry has advanced by leaps and bounds in recent years, progressing from the creation of outsourced art and copycat Facebook games to the development of fully-fledged AAA titles that generate hundreds of millions of dollars per year. Hoping to replicate that success is Passion Leads Army (PLA), a highly anticipated, free-to-play, multiplayer online first-person shooter from Giant IronHorse.

 

Known locally as 光荣使命, Giant IronHorse's shooter is one of the most graphically advanced Chinese titles to date, in part thanks to the use of Epic Games' Unreal Engine 3. Featuring a range of DirectX 11 effects, such as tessellation and Bokeh depth of field, PLA also makes extensive use of NVIDIA’s GPU-accelerated PhysX technology to generate realistic, physics-led effects. To help promote PLA, and to get gamers ready for its launch later this year, Giant IronHorse has released the first-ever Chinese-developed DirectX 11 benchmark featuring the aforementioned range of effects.

 

Weighing in at 566MB, the PLA benchmark is available to download direct from GeForce.com, is fully localized, and showcases the complete range of effects in the final product.

 

While you’re downloading, let’s take a closer look at the effects on display in Passion Lead Army’s benchmark.

Anyone else felt like he was talking to sell something just like the Cocoa Scene in The Truman Show?

 

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