[SOLVED] I was able to edit Vanilla .java source files until just recently

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you need to create your own FoliagePlacer, then use BiomeLoadingEvent to loop through the Features, check if the Feature is an TreeFeature then replace the original FoliagePlacer with Reflection or use an AT

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By EliGamez610 · Posted
I don’t know if you were addressing me but I can’t add an image for some reason, also I am just using the Forge website 
By matthew123 · Posted
I am not sure I follow. I will only need to get the block position very rarely. How is this a problem? 
By matthew123 · Posted
I am getting this ghost stripe: textureManager.bind(TextureLocations.OVERLAY_CHAKRA_BAR); RenderSystem.enableBlend(); RenderSystem.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); matrix.pushPose(); AbstractGui.blit(matrix, x, y, 0, 0, selectedWidth, 4, TEX_WIDTH, TEX_HEIGHT); AbstractGui.blit(matrix, x  18, y  11, 0, 4, 205, 20, TEX_WIDTH, TEX_HEIGHT); if (jutsuData.hasNatures() && jutsuData.hasSelectedJutsu()) { float ratioAfterUse = (chakraData.getCurrentValue()  chakraCost) / (float) chakraData.getMaxValue(); int selectedWidthAfterUse = (int) (width * ratioAfterUse); if (chakraCost <= chakraData.getCurrentValue()) { AbstractGui.blit(matrix, x, y, 0, 23, selectedWidthAfterUse, 4, TEX_WIDTH, TEX_HEIGHT); AbstractGui.drawCenteredString( matrix, hud.getFont(), "after: " + (chakraData.getCurrentValue()  chakraCost), 60, y + 30, 0x00CCFF); } else { AbstractGui.blit(matrix, x, y, 0, 23, width, 4, TEX_WIDTH, TEX_HEIGHT); AbstractGui.drawCenteredString( matrix, hud.getFont(), "insufficient chakra!", 60, y + 30, 0xFF0000); } } AbstractGui.drawCenteredString( matrix, hud.getFont(), chakraData.getCurrentValue() + " / " + chakraData.getMaxValue(), 60, y + 50, 0x00CCFF); matrix.popPose(); RenderSystem.disableBlend(); Here is the texture: this is weird because the red texture was drawn correctly on top of the other one.


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