TheyCallMeGunny Posted May 7, 2012 Posted May 7, 2012 (edited) Many games that I play leave about 2GB of system RAM available during gameplay, completely unused. Much of this empty RAM is available to be shared for graphics processing. For these games I was wondering if it was okay to increase texture memory allotments (ie- Withcer 2: From 700MB to 1000MB). My graphics memory is as follows: 1024MB dedicated, 2815MB total available (including shared system memory.) I'm asking because this is 100% of my VRAM, meaning the system would be required to use RAM to store files intended for VRAM. I usually wouldn't pull from system memory for this, but as I said many games leave a good portion of my RAM unallocated. Either way, I'm going to try this and post if there's any change. But I was wondering if anyone knew off the top of their head the kind of effect this would have: As it may not happen in the first game I load up anyways, so it'd give me a head's up before I do it in a game that could be adversely effected. _____ Edit- Tried this in "The Witcher 2: Assassins of Kings Enchanced Edition". Raised texture memory streaming to 1024MB (100% of my VRAM.) This change removed texture pop-ins. Haven't tried any other games yet. Will post if it works in them as I get to try them. Edited May 7, 2012 by dragonsdontfly Share this post Link to post Share on other sites More sharing options...
d6bmg Posted May 8, 2012 Posted May 8, 2012 Whatever you do , you won't see any significant improvement during gameplay. Share this post Link to post Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now