Jump to content

Shared system memory and VRAM usage


Recommended Posts

Many games that I play leave about 2GB of system RAM available during gameplay, completely unused. Much of this empty RAM is available to be shared for graphics processing.

 

For these games I was wondering if it was okay to increase texture memory allotments (ie- Withcer 2: From 700MB to 1000MB). My graphics memory is as follows:

1024MB dedicated, 2815MB total available (including shared system memory.) I'm asking because this is 100% of my VRAM, meaning the system would be required to use RAM to store files intended for VRAM.

 

I usually wouldn't pull from system memory for this, but as I said many games leave a good portion of my RAM unallocated.

 

Either way, I'm going to try this and post if there's any change. But I was wondering if anyone knew off the top of their head the kind of effect this would have: As it may not happen in the first game I load up anyways, so it'd give me a head's up before I do it in a game that could be adversely effected.

 

_____

Edit- Tried this in "The Witcher 2: Assassins of Kings Enchanced Edition". Raised texture memory streaming to 1024MB (100% of my VRAM.) This change removed texture pop-ins. Haven't tried any other games yet. Will post if it works in them as I get to try them.

Edited by dragonsdontfly

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...