Jump to content
ClayMeow

3D Model of Soul Calibur

Recommended Posts

I'm taking a 3D modeling course this semester, so though I'd show off something I'm currently working on. I've messed around with a few things, but this is the first thing I'm actually modeling off of a pre-set design. I haven't done any texturing yet.

 

First, here is my source image:

457px-Soul_Calibur_%28SC5%29.jpg

This is the Soul Calibur sword as seen in Soul Calibur V (the latest game in the series).

 

Here is my Perspective View:

sc_persp.jpg

 

Top View:

sc_top.jpg

 

Front View:

sc_front.jpg

 

Side View:

sc_side.jpg

 

Wireframe in Perspective View:

sc_wire.jpg

 

As you can see, my poly count is probably way higher than it should be if I actually wanted this to be in a game. I was more concerned with getting the design right rather than keeping my poly count low. Again, I'm new to this and poly count isn't something my professor is concerning us with at the moment.

 

Wish I timed how long it took me...probably a couple hours. I worked on it a little yesterday and then again today. Taking a break now, but I'll come back to it and try to detail the hilt and make the face on the sword, though the latter may be too difficult for me.

Share this post


Link to post
Share on other sites

Looking pretty good. Few more tweaks and it'll be set. Are you only allowed to use Maya for it just to get a hang of modeling?

Share this post


Link to post
Share on other sites

Looking pretty good. Few more tweaks and it'll be set. Are you only allowed to use Maya for it just to get a hang of modeling?

 

Yeah, we're learning Maya exclusively. We're allowed to use Photoshop and Illustrator for textures and 2D templates, but the professor didn't mention any other programs.

Share this post


Link to post
Share on other sites

great job! yeah the poly count is high but a normal map would take care of that. are they teaching you zbrush or mudbox at all?

Share this post


Link to post
Share on other sites

great job! yeah the poly count is high but a normal map would take care of that. are they teaching you zbrush or mudbox at all?

 

I don't believe so, I think this semester is just strictly Maya. If I enjoy it and am good enough, then I'll be taking Advanced Animation I & II next year...not sure what we'll be using in those. Troy said the face on the sword would be easier in Zbrush, but I don't want to start dabbling in another program I don't need for class. Maybe I'll play around in the summer.

Share this post


Link to post
Share on other sites

zrbush and mudbox is like working with digital clay, much easier to do 90% of detail work. what school are you going to?

Share this post


Link to post
Share on other sites

Looking good so far..I have not played with maya in a long time does it have some sort of displacement you could apply for the polys where the face is then make it part of the geometry.

Share this post


Link to post
Share on other sites

Getting my Masters in Digital Game Design and Development (DGDD) at LIU Post (CW Post camputs of Long Island University).

 

@wildman - not following what you're asking.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...