tkrow21 Posted August 1, 2011 Posted August 1, 2011 It's basically an atom-based system instead of using polygons in our games. Share this post Link to post Share on other sites More sharing options...
WhenKittensATK Posted August 1, 2011 Posted August 1, 2011 (edited) One cubic meter of dirt = more polygons than a modern game However I wonder what kind of hardware it will take to run a game on this. They said 24 FPS on their software, but they have others that run higher. Edited August 1, 2011 by Krazyxazn Share this post Link to post Share on other sites More sharing options...
tkrow21 Posted August 1, 2011 Posted August 1, 2011 One grain of dirt = more polygons than a modern game However I wonder what kind of hardware it will take to run a game on this. That's my general concern, and I'm wondering what kind of crazy optimization they're doing if they have 20+ fps on their build. Share this post Link to post Share on other sites More sharing options...
Speedway Posted August 1, 2011 Posted August 1, 2011 Very impressive and interesting! Share this post Link to post Share on other sites More sharing options...
My_Inner_Fred Posted August 1, 2011 Posted August 1, 2011 interesting I wonder how it'll all work out Share this post Link to post Share on other sites More sharing options...
F13Bubba Posted August 1, 2011 Posted August 1, 2011 That looks sick, and if marketed right, could revolutionize the industry. Share this post Link to post Share on other sites More sharing options...
Black64 Posted August 1, 2011 Posted August 1, 2011 I hope it's not to complex. We don't need more focus on graphics when gameplay is suffering in most games now-a-days. Share this post Link to post Share on other sites More sharing options...
Guest_Jim_* Posted August 1, 2011 Posted August 1, 2011 I remember hearing about that tech the first time it was talked about. I also seem to recall two other things. Part of the reason the system works as well as it does is because the system will only render what is being viewed. That was a point they were trying to make with how polygons have to be rendered even where you can't see them, but their system doesn't have that additional load. The other part I think I remember hearing was that it isn't compatible with current hardware. You would need an entirely new GPU to use this tech because it doesn't have the capability to understand the instructions (like how DX11 won't run on an older GT7800 or something). I think that's why the guy says, "20 frames a second in software," because the hardware doesn't exist. Although, that makes it more impressive as there is no hardware acceleration. Of course, that's just what I am remembering from awhile ago, so I could easily be misremembering. Still interesting though. Share this post Link to post Share on other sites More sharing options...
NikolaT Posted August 1, 2011 Posted August 1, 2011 One day hardware might (will!) be powerful enough to run this kind of stuff @ playable frame rates... just imagine that! Share this post Link to post Share on other sites More sharing options...
Black64 Posted August 1, 2011 Posted August 1, 2011 One day hardware might (will!) be powerful enough to run this kind of stuff @ playable frame rates... just imagine that! It will be sooner then you think. Share this post Link to post Share on other sites More sharing options...
VaporX Posted August 1, 2011 Posted August 1, 2011 While looking at what could be is always neat it is wise to remember that until something is in the market place it is not real. Share this post Link to post Share on other sites More sharing options...
jk336699 Posted August 1, 2011 Posted August 1, 2011 But i dont understand why that would run any faster? P.S. i thought it was intel atom... Share this post Link to post Share on other sites More sharing options...
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