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The Elder Scrolls V: Skyrim Special Edition


Avinexis

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In addition to that unofficial patch, Bethesda has released the 1.5 beta update. Fair amount of fixes..

 

NEW FEATURES

 

New cinematic kill cameras for projectile weapons and spells

New kill moves and animations for melee weapons

Shadows on grass available (PC)

Smithing skill increases now factor in the created item’s value

Improved visual transition when going underwater

Improved distance LOD transition for snowy landscapes

 

BUG FIXES

 

General crash fixes and memory optimizations

Fixed issue with Deflect Arrows perk not calculating properly

In “A Cornered Rat,” the death of certain NPCs no longer blocks progression

Fixed issue where Farkas would not give Companion’s quests properly

Fixed crash when loading saves that rely on data that is no longer being loaded

Followers sneak properly when player is sneaking

Fixed issue with weapon racks not working properly in Proudspire Manor

Arrows and other projectiles that were stuck in objects in the world now clean up properly

Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly

Fixed issue where certain NPCs would fail to become Thieves Guild fences

Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress

In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest

Killing Viola before or after “Blood on the Ice” no longer blocks progression

Fixed issue where Calixto would fail to die properly in “Blood on the Ice”

In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly

Fixed issue where letters and notes with random encounters would appear blank

Fixed rare issue where dialogue and shouts would improperly play

Lydia will now offer marriage option after player purchases Breezehome in Whiterun

Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served

Fixed rare issue with skills not increasing properly

Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk

In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest

Fixed issue with the ebony dagger having a weapon speed that was too slow

Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress

The third level of the Limbsplitter perk now properly improves all battle axes

Fixed a rare issue where Sanguine Rose would not work properly

In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

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Wasn't the first and second feature of this patch included in the gamejam made for Skyrim? :biggrin:

 

Yep. :) Bethesda has added it in, so hopefully more from that Game Jam appear before long.

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:rofl: I am just now reading that a few didn't know Q (Favs)???? I am a level 58 Nord and I was mad when I found it at like level 16ish :lol: The favs menu is the S, can't believe I went that many levels before I discovered it!

 

allebonymynord2.png

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Rename one problem solved

Ya I was going to give that a try once I enchanted my weapons. :)

 

Speaking of all of these bugs, you guys might be interested the in new MASSIVE Skyrim unofficial patch.

http://forums.bethsoft.com/topic/1358353-beta-unofficial-skyrim-patch-thread-2/

 

The change list is so long, it will take a while to read. They are also taking requests apparently.

I can't tell if that is a comment in the patch notes is about "missing favorite bugs" (i.e. why isn't my bug i care about most fixed) or if this patch will address the missing favorites bug I was describing.

 

Wasn't the first and second feature of this patch included in the gamejam made for Skyrim? :biggrin:

Good eye! :thumbsup:

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  • 2 weeks later...

Thats what chests are for. I keep all my . in like 4 different chests...magic chests that never get filled up lol.

 

Before I had one chest for alchemical ingredients, another for food, and one for everything else. :lol: Now I have a chest for smithing materials and another for gear I've recently obtained. Still haven't sold much of anything.. although I suppose I should get rid of all those elvish weapons and armor.

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Well I think I just "finished the game"...

 

 

Kinda was getting to the point where I just wanted to wrap some of the major stuff I was working on up and end it lol...

 

 

There is a lot more I can still do though... Many quest lines such as the Dark Brotherhood to finish.

 

 

 

Is it just me or dose the end seem a little eh... No rewards, no real sense of closure... That could be by intention though for future DLC...

 

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