To everyone that complains about some aspect of the Fallout/TES games, you know the games are totally moddable and you are able to change just about EVERYTHING?
Games shouldn't require
modding to enjoy. That's not to say Oblivion wasn't an enjoyable game, but complaining about the NPC level capping is valid and it's not surprising that it's of concern for the new game. And though it's highly likely Skyrim will be moddable, as was said, we don't know that just yet.
As for modding games, I can't speak for others, but I rarely install mods for my first playthrough in a game, especially ones that change how a game plays. I want to play the game the developer intended me to play.
I'm guessing you won't be able to ride dragons as you have to kill them...
Dragon mounts would be awesome!
Psh. You obviously have not played Diablo games like I have. D2: LOD is still one of the best games ever.
Agreed. As awesome as Skyrim will potentially be, D3 will potentially be even better.
I read through the article yesterday as soon as the Game Informer arrived. It looks like Bethesda has created an entire language that the dragons use, and when your character (one of the dragonborn) slay a dragon (of which there are more than just the big boss), you absorb the dragon's soul and learn a word of power. Once you know a few words of power, you can string them together to unleash an ability. Saying one set of words may launch your enemy flying backwards, while another set of words slows down time allowing you to move in for the killing blow. Seems to be pretty sweet.
That sounds like a pretty sweet addition to the game, and may entice me to continue with the main storyline instead of exploring and just doing side quests like I did in Oblivion.
For the dual-wield ability, you can wield anything really. You can have a mace and a dagger, a sword and a sword, or even a spell and a shield. The article even said you can have two spells in either hand, so a fire and a lightning one, or two fire spells to create an even bigger blast. Seems pretty open ended on that regard.
I will definitely focus on being a mage if I can dual-spell!
The menu system has gotten a MASSIVE overhaul. Gone is a HUD of any kind. When you pull up the menu, you are presented with the usual Skills, Magic, Map, and Inventory.. but each one is different. For Skills, you look up into the sky and the constellations form the skills you have. Going to the Map has you looking down and then zooming way far out to give you a view of the entire world, topographically. Fast travel does make a return but it looks like the Map will be really involved this time, sounds like it shows rivers and mountains and forests in better detail. Magic has 85 different spells even.
When developers do things like that, it definitely increases immersion, but after awhile, it becomes less cool and more of a nuisance, at least if the game remains "running" while viewing your skills, map, etc. I don't want to have to remember to pause the game (assuming you can) before entering each menu, I hope it auto-pauses.
There is no real class system. Instead of picking a class in the first hour or so like the past TES games, you instead have certain abilities that just get better over time to form what your core abilities are. So instead of becoming a knight or battlemage and having a strict set of major and minor skills, you just focus more on using swords, shields, heavy armor, and spells while you are adventuring and have those improve to form what you like best. It really is a way of having the game more suited to your play style and won't lock you in to a certain skill set. It is whatever you want to be.
I actually do NOT like this new change. In IV and III, you were able to be whatever you wanted to be just fine. The classes were helpful in that it gave you bonus points into stats/skills and, even more importantly, made your primary skills level faster (at least it did in IV, I can't remember if it did that in III).