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Are PC Gamers Too Good for Console Gamers?

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"Controller vs. mouse and keyboard? Not a fair match.

 

With gaming technologies so similar these days, as games use the same engine technologies, it would seem like a logical step for different platforms to be able to play with each other online. After all, Macs and PCs have been harmoniously getting along with each other online. So what about consoles?

Microsoft controls what goes on its Xbox 360 platform, so through its Games for Windows

initiative, one would assume that Microsoft at one point must have contemplated getting its console gamers online with PC gamers. According to VoodooPC founder and HP CTO Rahul Sood, Microsoft tested it and then canned it.

Why? Because console gamers were no match for PC gamers.

"There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment," Sood wrote on his personal blog. "I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse."

The results shouldn't be too surprising.

"The console players got destroyed every time," Sood added. "So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative. Is this why the project was killed Who knows, but I'd love to hear from anyone involved --- what happened?"

Sood then continued expressing his belief that cross platform play with the Xbox 360 would promoted the PC as a superior gaming platform, with a little nudge to developers to consider looking at making games for HP's newly acquired Palm webOS."

 

by Marcus Yam - source: Tom's Hardware US

 

PC Gamers win!!!!

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I also saw that article about the thing that Microsoft did, the end result was that the PC gamers who tested the service pretty much destroyed the Xbox gamers with their controllers.

 

LINK

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I also saw that article about the thing that Microsoft did, the end result was that the PC gamers who tested the service pretty much destroyed the Xbox gamers with their controllers.

 

LINK

 

 

PC Gamers pwn console gamers. I wish the multiplayer for MW2 crossed over, I would be 10th prestige by now from all the extra kills of the console gamers. :thumbsup:

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I remember reading something a while back from IGN or Gamespy where the editors from PC and console played each other in Halo and the results were exactly the same.

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I think a lot of this has to do with the fact that most of us dedicated PC gamers aren't angsty little 10 year olds :P

 

Add on the KB+M precision vs the controller and the differences between our average IQ's and you've got yourselves something that answers itself, effortlessly.

 

Though of course, looking through the Half Life and Counter Strike forums definitely doesn't give that impression...

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I'm not very surprised by this. I've played both long enough to see that the KB+M is far better for FPS games. If this was for let say driving game I won't be surprised if the controller would do better due to the analog joystick for steering. So I think it would really depend on the game in the end.

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But if console gamers played with KB+M and vice versa, I bet the KB+M combo would yield the winners.

 

So this is daft - shouldn't it be more like:

 

KB+M players are too good for controller players in the FPS genre?

 

 

 

Otherwise, it's no contest. This is nothing new per se - FPS with a controller can be frustrating to say the least! But it's the best input device for racing, and platformers (in my personal opinion). The KB+M will always be best for FPS and RTS and the like. It's got nothing to do with the fact one is a console and one is a PC - just the input devices - and neither are really mutually exclusive to one or the other. Remember the PSOne had a mouse peripheral for Command and Conquer? As well as specialist KB+M devices are available for consoles now too, but not mainstream.

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This isn't really a surprise. I mean, there's aim assist on console first person shooters for a reason.

 

The precision of the keyboard and mouse really shows when you see a console player move to the side to get an enemy in their crosshairs whereas a PC gamer simply delicately moves his mouse to the side.

 

I have an Xbox 360 and first person shooters are genuinely frustrating when you know it's so much easier with a keyboard and mouse. However, the keyboard and mouse does have its' share of frustrations too, like playing a racing game with W,A,S,D keys. However, this is where the PC shines, because of an infinite amount of peripheral options (think racing wheels and joysticks) and really allow for a customized experience from game to game. Oh, and hotkeys, something I have personally yet to see on a console controller.

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does no one remember shadowrun? that was a cross platform game and it did just fine. basically any FPS game is better with keyboard and mouse, ever tried playing a console FPS without lock-on? it sure isn't very fun.

Edited by hornybluecow

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Console controllers have had the ability to change around their keybindings for quite some time. I think it is just the difference in precision of a M+KB vs joystick. Even in flight sims that I've played in the past, a M+KB was far more accurate than a joystick, but didn't have the engulfing feeling that you would get by flying with a joystick. However, I do like the article. I also wish that there would be a cross-platform system so that we, computer FPS gamers, could finally shut down the console FPS gamers.

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