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The Unofficial Battlefield Bad Company 2 Thread


WhenKittensATK

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jesus, you are more polish than I am...

 

use the link in my sig for the ACTUAL OCC steam community group :glare:

 

and i suggest you leave that group as well

 

edit: and it seems the steam community is down right now

HAHAHAHAHA

 

Thats much better....event scheduled!!

 

Thanks man!

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can someone come take my chem finals for me so I can devote a whole day to bc2 rather than sitting in the library studying? I miss my puffy leather chair with dual monitors and drinking while playing bc2 with krazypoloc haha. Summer can't come soon enough!

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After trying unsuccessfully for weeks to get my past BF games activated, to upgrade my Veteran status, and receive my Garand in-game, I finally broke down and contact EA chat support. I chatted with Harris, who got some information from me, including my BF2 CD key, and within 15 minutes I was in a BC2 server pwning n00bs with my Garand. I love that rifle. Somehow, in the process of the support guy activating my BF2, he also managed to activate the Euroforce and Armored Fury expansions... neither of which I own. Oh well, they don't count towards anything, anyway.

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Good to hear you got that settled. Just a side note, the M1 Garand isn't tracking stats. In case you wonder why you haven't earned a bronze metal after a zillion kills :D.

 

I honestly want to see their next big content update to be a WW2 theme one. Get all the BF 1943 stuff added in :D, they are already in the Frostbite engine :P. More WW2 weapons wouldn't hurt either :D.

 

 

 

BTW the EuroForce and Armored Fury booster packs were given away for free in the latest BF2 patch 1.5.

Edited by Krazyxazn

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Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.

Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.

 

Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.

Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.

Decreased the damage of the PKM over long range to balance it with other LMGs.

Increased the base damage of the Type88 LMG to balance it with other LMGs.

 

Slightly reduced the base damage of the M16 and G3 to balance the increased range.

Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.

 

Reduced the lethal blast range of the 40mm grenade and M2CG to highlight their role as a secondary weapon against infantry.

Slightly Reduced the max range of the 40mm shotgun to balance it with other shotguns.

Slightly increased the base damage of shotgun rounds and reduced their range to clarify ideal shotgun combat distance.

 

Reduced the base damage of the PP2000 to balance the increased range.

Increased the damage of the 9A91 over long range to balance its lower magazine size.

 

Increased the damage and range of the M9, M93 pistols to make them more desirable as a secondary weapon.

Increased the range of the MP443 pistol to make it more desirable as a secondary weapon.

Increased the damage of the MP412 over long range to balance its low rate of fire.

Slightly reduced the rate of fire of the M1911 pistol to balance it with other pistols.

 

Increased the repair and overheat speeds of the Power Tool. Now overheats sooner but repairs the same amount before overheating.

Increased the maximum number of Motion Sensors that can be carried from 2 to 3 and increased the speed which new sensors are acquired from ammo boxes.

Significantly increased the speed of the Tracer Dart projectile to make it more effective against airborne targets.

Increased the reload time of the Mortar Strike and reduced the damage it does to heavily armored vehicles.

Decreased the range of Bolt Action Sniper and Pump Shotgun Slug rounds when using Magnum Ammo for better Kit Balance, especially in Hardcore.

Slightly increased the Health of soldiers in Hardcore for better Kit Balance.

 

Increased the benefit from the Medkit Heal+ specialization to make it more desirable as a Specialization.

Decreased the benefit from Vehicle Reload Speed to balance it against other Vehicle Specializations.

Slightly decreased the benefit from accuracy specializations to balance the changes to range and accuracy tweaks.

 

 

Fixed a bug where the BMD3 would take extra damage to the front armor.

Reduced the explosive damage from Attack Helicopter cannons.

Increased the damage of AA guns against all targets. The AA gun should be much more effective against infantry on Port Valdez.

 

These changes will eventually make their way to the 360 and PS3 as we work with our partners Microsoft and Sony to continue to support BFBC2 on all platforms.

 

With <3, Demize99.

 

http://blogs.battlefield.ea.com/battlefiel...ch-changes.aspx

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BC2 client and server patch is out.

 

===

 

New Map Pack next month, but its no new maps again. You get Squad Rush for Laguna Alta and Squad Deathmatch for Nelson Bay. Two game modes that I don't play :P

 

===

 

Ch ch ch Changes! (Weapon changes) <-sdy284 beat me by a few seconds :D

 

Drool, super fast browser:

 

 

Edited by Krazyxazn

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Knew it had to come they decreased the M60s damage. Not liking the reduction to the m16 as that my baby but I'll get over it. Everyone is on equal footing after all. On my phone so can't look up the time of the scheduled event tonight, anyone want to enlighten me? Workin' until 10 but may jump on after if it'll still be going on.

Edited by Bizzlenitch

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