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Tessellation?


tkrow21
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So I tried reading up on what tessellation was (because of this benchmark, which uses it) on Wikipedia and found this:

 

In the subject of computer graphics, tessellation techniques are often used to manage datasets of polygons and divide them into suitable structures for rendering. Normally, at least for real-time rendering, the data is tessellated into triangles, which is sometimes referred to as triangulation. In computer-aided design, arbitrary 3D shapes are often too complicated to analyze directly. So they are divided (tessellated) into a mesh of small, easy-to-analyze pieces

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honestly doesnt that sound like an injury a stripper would get from too much pole dancing?

 

or maybe a young man from too much toss'n off...? man this is going to be a long day...a long day indeed...

 

 

 

on serious note I saw the vids and I think this is a good improvement from what i saw of the benchmark..the grass made the most noticeable improvement to me...? any one else notice that...

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