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Posts posted by Desktop-pro

  1. Supposed leaked wii u specs. VGleaks wii u specs


    Hardware Features


    Main Application Processor

    •PowerPC architecture.

    •Three cores (fully coherent).

    •3MB aggregate L2 Cache size.

    •core 0: 512 KB

    •core 1: 2048 KB

    •core 2: 512 KB

    •Write gatherer per core.

    •Locked (L1d) cache DMA per core.


    Main Memory

    •Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory

    •Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.


    Graphics and Video

    •Modern unified shader architecture.

    •32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.

    •HDMI and component video outputs.



    •Unified shader architecture executes vertex, geometry, and pixel shaders

    •Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)

    •Read from multi-sample surfaces in the shader

    •128-bit floating point HDR texture filtering

    •High resolution texture support (up to 8192 x 8192)

    •Indexed cube map arrays



    •8 render targets

    •Independent blend modes per render target

    •Pixel coverage sample masking

    •Hierarchical Z/stencil buffer

    •Early Z test and Fast Z Clear

    •Lossless Z & stencil compression

    •2x/4x/8x/16x high quality adaptive anisotropic filtering modes

    •sRGB filtering (gamma/degamma)

    •Tessellation unit

    •Stream out support

    •Compute shader support


    GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.


    Sound and Audio

    •Dedicated 120MHz audio DSP.

    •Support for 6 channel discrete uncompressed audio (via HDMI).

    •2 channel audio for the Cafe DRC controller.

    •Monaural audio for the Cafe Remote controller.





    •802.11 b/g/n Wifi.



    •2 x USB 2.0 host controllers x 2 ports each.

    SDCard Slot.


    Built-in Storage

    •512MB SLC NAND for System.

    •8GB MLC NAND for Applications.


    Host PC Bridge

    •Dedicated Cafe-to-host PC bridge hardware.

    •Allows File System emulation by host PC.

    •Provides interface for debugger and logging to host PC.

  2. Looks like epic is trying to get Microsoft and Sony to make next gen consoles more high end.


    "It is up to Epic, and Tim Sweeney in particular, to motivate Sony and Microsoft not to phone in what these next consoles are going to be. It needs to be a quantum leap. They need to damn near render Avatar in real time, because I want it and gamers want it—even if they don’t know they want it."


    Unreal 4 engine



  3. IVI isn't really listening to anything except to harp about PowerPCs....



    PlayStation 4 rumored specs include an AMD A8-3850 and an HD 7670.


    Next Xbox said to be running an AMD HD 6670, but also potentially an HD 7000 series (maybe the 7670 like the PS4). CPU is rumored to be an AMD component as well, but nothing solid.


    Again, everything is rumor. So if IVI wants to keep moaning about PowerPC, he is more than welcome to when so far, only the Wii U is in line for a PowerPC processor.

    But teh cell!!!!!!! I always thought the cell processor was an interesting idea. If only sony had made the architecture for the GPU and ram more unified so developers could concentrate more on the cell cpu. Then maybe we could have seen its real potential.

  4. Can you provide an article. I don't want to use the word proof, because I am not doubting you, but I haven't heard that in the news and I am not really sure I would believe that. Russia yes, but china I seriously doubt.

    I can't seem to find it anymore so minus will disregard it. I remember reading it on msn.com. On a sidenote I posted a video from russia today.




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