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Heaven: 1st DX11 Benchmark


Zertz

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The Tesselation On/Off screens in that video are a bit misleading though...they're showing you the lowest quality setting versus a high quality mesh with tessellation. :P

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Ran the benchmark with the default setting at 1920x1080. Score == 1401 with DX11 shader paths enabled. Can't complain about that. It averaged in the high 50s range. :D

Edited by Waco

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Unigine

 

Heaven Demo v1.0

FPS:82.6 Scores:2081

Hardware

Binary:Windows 32bit Visual C++ 1500 Release Oct 22 2009 Operating system:Windows 7 (build 7600) 64bit CPU model:Intel® Core™ i7 CPU 920 @ 2.67GHz CPU flags:3600MHz MMX SSE SSE2 SSE3 SSSE3 SSE41 SSE42 HTT GPU model:ATI Radeon HD 4870 X2 8.661.0.0 1024Mb

Settings

Render:direct3d11 Mode:1440x900 fullscreen Shaders:high Textures:high Filter:trilinear Anisotropy:4x Occlusion:enabled Refraction:enabled Volumetric:enabled

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