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Member Since 25 Aug 2003
Offline Last Active Feb 16 2018 07:38 PM

Topics I've Started

Cross-platform Play Coming to Blizzard's Overwatch

01 April 2017 - 08:38 AM

Blizzard has announced that cross-platform play will be coming to its critically acclaimed, award-winning, mega-hit Overwatch by the end of the month, allowing PC, PlayStation 4, and Xbox One gamers to play together for the first time. In order to not disrupt the current competitive season, cross-platform play will only exist for Quick Play, Arcade, and Custom games when it launches, but will come to competitive mode when Season 5 kicks off.

"Blizzard Entertainment has always been a PC games company first and foremost," explained Game Director Jeff Kaplan. "By implementing cross-platform play, our console players will see first-hand just how inferior they are to their PC counterparts. There will be no aim-assist for controller users; no handicaps." It's generally known that keyboard-and-mouse provides greater accuracy and response times compared to gamepads, which is why developers tend to shy away from cross-platform play in competitive shooters, but it sounds like Blizzard no longer cares about hurting the egos of console gamers.

To go alongside the launch of cross-platform play, Competitive Season 5 will introduce a new rank below Bronze called 'Scrub', which Kaplan "fully expect[s] will be the majority of console gamers."

Overwatch will be celebrating its one-year anniversary next month.

Source: Press Release

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Tom Clancy's The Division

16 January 2016 - 01:07 PM

Surprised there's no thread for this...it's been my most-anticipated game since it was unveiled at E3 2013 (even awarded it Game of the Show).


Anyway, the reason I'm creating a thread now is because it's still looking mighty good!


And best of all for us PC gamers, it looks like Ubisoft is actually taking its time to provide a great PC experience instead of a mere port. Check out the leaked graphics settings:



That is a shitload of options to tweak! Hell, that may be the most individual options I've seen in any game.

SteamBoy Resurfaces as SMACH Z, the World's First Handheld Steam Machine; Kickstart...

09 December 2015 - 07:43 PM

Depending on how good your memory is, you may recall an intriguing teaser during E3 2014 for a handheld device running SteamOS called SteamBoy. I hadn't heard much since my email correspondence shortly thereafter divulged a few more details, but now that all changes. Earlier today, a Kickstarter campaign launched for the world's first handheld Steam Machine, rebranded the SMACH Z.

The SMACH Z is powered by AMD's latest generation of Embedded G-Series SoC with a "Jaguar"-based CPU and GCN-based Radeon graphics containing 2GB of dedicated GPU RAM. The base model will feature 4GB of system RAM and up to 64GB of internal memory if a €1M Stretch Goal is reached (otherwise 32GB), while the PRO model will feature 8GB of system RAM and 128GB of internal memory. Both versions will handle expansion in the way of MicroSD, have a 5" touch screen at 720p or 1080p, depending on whether the latter's €1.25M Stretch Goal is reached, and feature USB 3.0 type C, configurable tactile gamepads, HDMI video output, and Wi-Fi and Bluetooth connectivity. The PRO model will also support 4G mobile network connectivity and contain a front-camera. And while you'll obviously need a network connection on install the games, a network connection isn't required to play Steam games in offline mode, giving this a leg up on the NVIDIA SHIELD's GameStreaming functionality. That being said, you can also stream games from your PC over Wi-Fi if you're in your home network, thus taking advantage of your PC's likely beefier specs. All this with a promised five hours of battery life, with the option of doubling it by adding an extra battery that attaches to the back.

The layout of the device is "similar to the official Steam Controller, making use of two touch pads, a joystick, 4 action face buttons, 4 trigger buttons and 2 additional action buttons in the rear-back." But what's even cooler is the addition of what the team is calling Magic Z-Pads. Magic Z-Pads are adapters that attach to either touch pad, allowing you to configure the device to fit your needs or relive precious retro memories. That's right - along with the basic joystick, face buttons, and d-pad, there will also be Retro Magic Z-Pads available separately that feature such classic layouts like the GameCube, Genesis, and more. Imagine playing emulators on-the-go with the proper button configurations! If a €1.5M Stretch Goal is reached, the SMACH Z will ship with "plenty emulators ready to use." There's also a built-in accelerometer and gyroscope, giving you additional control methods.

Along with the standard Deep Black color, the SMACH Z will also be available in up to seven other colors: Silver, Pearl White, Red Fire, Radioactive Green, Indigo, a special Gold edition for those willing to drop €900 (~$977 USD) or more, and an additional color decided by backers in the development forums. The SMACH Team is seeking €900,000 (~$976,796 USD) in its Kickstarter campaign. Along with the aforementioned first three Stretch Goals of €1M (more memory), €1.25M (1080p), and €1.5M (emulators), there are also the following: €1.75M "we will integrate KODI, a great multimedia platform"; €2M "all the backers will become VIP SZ members, and they will receive each month special offers about SZ and free games"; €2.5M "free shipping worldwide"; €3M "we will develop a game exclusively designed for SMACH Z; €3.5M "3 years of warranty for backers"; €4M "we'll give official support to install Windows"; €5M "we won't sell the company to Facebook, ever"; and €6M with a giant question mark.

The standard pledge starts at €299 (~$325 USD) for the vanilla version and €499 (~$487 USD) for the PRO, with several Early Bird options available as well. There are various tiers that offer additional items, such as an extra battery, Magic Z-Pads, a carrying case, and more; but as of the time of this writing, there is no mention of whether those things will be available as separate add-ons at all tier levels. I am guessing this is simply an oversight by the SMACH Team during all the excitement surrounding the launch of the campaign, so expect those optional accessories to appear as add-ons before the campaign ends. And speaking of, the campaign ends on Wednesday, January 15, 2016 at 12:05PM EST. That's more than a month to scrounge up the cash.

Source: Press Release and Kickstarter

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The Incredible Adventures of Van Helsing: Final Cut Announced, Free to Existing Owners...

01 July 2015 - 06:18 PM

With Van Helsing III releasing back in May, concluding the trilogy, you would think that developer NeocoreGames would be done with the series, but not so fast. Today, NeocoreGames announced The Incredible Adventures of Van Helsing: Final Cut, which the studio says is its way of giving back something to the loyal community.

The Incredible Adventures of Van Helsing: Final Cut is a standalone product that combines the campaign content of all three games with modified or additional content. Players get to choose from the six playable classes featured in Van Helsing III from the very beginning and play through all the campaign content with a campaign level cap of 80, which can be increased to 100 in additional game modes. Players will be able to create a new character or start right at level 80 so they can fully enjoy the endgame content, which will include 20 randomly generated scenario maps, daily quests, challenges, and weekly events, all the tower defense game modes, and four refined multiplayer modes (4-player co-op, touchdown, arena, and battle royal).

The best part is, if you have been a loyal Van Helsing fan and own all three games of the trilogy on Steam, you'll receive the Final Cut for free! If not, it'll cost $44.99. The Final Cut is planned for a September 2015 release via Steam. Non-Steam Windows and Mac versions are planned for a later date.

With "remastering" and "HD remakes" all the rage these days, milking consumers for more money, it's always nice when a developer truly rewards its loyal fans and shows appreciation. NeocoreGames could have simply offered a discount to existing owners and most fans would have been completely satisfied with that, but the studio decided to go the extra mile, and it should be applauded for that.

Source: Press Release

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Google Unveils YouTube Gaming, Coming This Summer

14 June 2015 - 04:09 PM

When it comes to game trailers and pre-recorded videos, YouTube has always been the place to go. But gaming was never the focus for YouTube, and when it comes to live-streaming, Twitch has taken center stage. While it may be hard to dethrone Twitch, Google will sure try. This Summer, Google will be launching YouTube Gaming, a brand new app and website specifically catered to all things gaming.

More than 25,000 games will each have their own page on YouTube Gaming, providing "a single place for all the best videos and live streams about that title." Game publishers and YouTube creators will also have channels on the site, making keeping up with your favorite games and publishers easier than ever. In addition, searching for gaming videos will be easier than ever as well, as you'll only ever see game-related videos when searching from the new site and app.

To help knock Twitch off its pedestal, major changes will also be coming to how YouTube handles live-streaming. Live streams will be front and center on the YouTube Gaming homepage, and in the coming weeks, Google will be making several changes to improve the live experience on YouTube. "On top of existing features like high frame rate streaming at 60fps, DVR, and automatically converting your stream into a YouTube video, we’re redesigning our system so that you no longer need to schedule a live event ahead of time. We’re also creating single link you can share for all your streams."

YouTube Gaming will start in the US and UK this summer, but those attending E3 will be able to get a sneak peek of the new site and features at YouTube's E3 booth.

Source: Official YouTube Blog

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