Next week marks the launch of NVIDIA's Turing-based GeForce RTX 20 series graphics cards, but while it is only a week away, there is still a lot of speculation about how these cards will perform. NVIDIA was keen to show off the architecture's ray tracing performance when they were announced, but there was little information about performance for traditional rendering methods, or the information was clouded by the use of DLSS, Deep Learning Super Sampling. From what I have seen, DLSS works by using a pre-trained neural network to better upscale images for a game, so it can actually be rendered at a lower resolution, significantly improving performance. Anyway, now NVIDIA has shown off another graph with some generalized performance information on it at GTC Japan 2018.
According to one graph, the RTX 2080 is capable of 4K at 60 FPS, without DLSS, and is faster than the GTX 1080 Ti. With DLSS, the performance is even greater. Just how much greater though is unknown because, like many marketing graphs, there is no y-scale, or really even much of a y-axis (the only mark is for 4K 60 FPS). While WCCFtech does have the graphs, there is no information on what games or benchmarks were used to arrive at these performance values, or what settings were used.
According to VideoCardz last week, the embargo on RTX 2080 and RTX 2080 Ti reviews ends on September 19, so we should learn more then.
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