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nVidia Geforce 337.50 Beta Drivers Released; Ran some tests on my own


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#13 Crow47

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Posted 08 April 2014 - 11:36 AM

Are those games normally cpu bottlenecked by a 3770K?? 

 

Definitely not in my experience.

 

I've got Tomb Raider, Hitman, and Sleeping Dogs downloading right now; I hope to post some more results later on this week.


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#14 ClayMeow

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Posted 08 April 2014 - 01:31 PM

Are those games normally cpu bottlenecked by a 3770K?? 

If there's a current game that gets bottlenecked by a 3770K, we be in trouble :lol:.

 

In all seriousness, CPU is more likely to come into play for RTSs and MMOs, where CPU has to handle a lot of calculations at once.


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#15 DanTheGamer11

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Posted 08 April 2014 - 03:06 PM

Yeah, the biggest improvements that nVidia stated was in Rome 2 which is more dependent on cpu than most games, so am not really surprised op didn't get much of a boost in those games :)

 

I am interested in Sleeping Dogs and Hitman though since I have that game and gpu usage for me isn't at max, though not sure on Hitman cause I didn't play it much

 

 

 

Are those games normally cpu bottlenecked by a 3770K?? 

 

No, because the CPU rarely bottleneck anything these days   :glare:

 

 

http://www.tomshardw...ing,3451-8.html

 

nd from overclock.net thread

http://www.overclock...-ii-benchmarked

 

would link photo but I get an error when trying to post, incompatible file extension or sumthin sumthin


Edited by DanTheGamer11, 08 April 2014 - 03:09 PM.

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#16 WarWeeny

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Posted 08 April 2014 - 04:43 PM

Yeah, the biggest improvements that nVidia stated was in Rome 2 which is more dependent on cpu than most games, so am not really surprised op didn't get much of a boost in those games :)

 

I am interested in Sleeping Dogs and Hitman though since I have that game and gpu usage for me isn't at max, though not sure on Hitman cause I didn't play it much

 

 

 

Are those games normally cpu bottlenecked by a 3770K?? 

 

No, because the CPU rarely bottleneck anything these days   :glare:

 

 

http://www.tomshardw...ing,3451-8.html

 

nd from overclock.net thread

http://www.overclock...-ii-benchmarked

 

would link photo but I get an error when trying to post, incompatible file extension or sumthin sumthin

 

Just because a faster CPU gives better performance doesn't mean it is bottle-necked by the game...


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#17 Crow47

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Posted 08 April 2014 - 04:47 PM

 

Yeah, the biggest improvements that nVidia stated was in Rome 2 which is more dependent on cpu than most games, so am not really surprised op didn't get much of a boost in those games :)

 

I am interested in Sleeping Dogs and Hitman though since I have that game and gpu usage for me isn't at max, though not sure on Hitman cause I didn't play it much

 

 

 

Are those games normally cpu bottlenecked by a 3770K?? 

 

No, because the CPU rarely bottleneck anything these days   :glare:

 

 

http://www.tomshardw...ing,3451-8.html

 

nd from overclock.net thread

http://www.overclock...-ii-benchmarked

 

would link photo but I get an error when trying to post, incompatible file extension or sumthin sumthin

 

Just because a faster CPU gives better performance doesn't mean it is bottle-necked by the game...

 

 

Actually, I kinda thought that was the definition of a bottleneck. If the CPU wasn't a bottleneck a change from 2 or 4 or 6 cores would make no difference in the frame rate. 


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#18 WarWeeny

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Posted 08 April 2014 - 04:56 PM

 

 

Yeah, the biggest improvements that nVidia stated was in Rome 2 which is more dependent on cpu than most games, so am not really surprised op didn't get much of a boost in those games :)

 

I am interested in Sleeping Dogs and Hitman though since I have that game and gpu usage for me isn't at max, though not sure on Hitman cause I didn't play it much

 

 

 

Are those games normally cpu bottlenecked by a 3770K?? 

 

No, because the CPU rarely bottleneck anything these days   :glare:

 

 

http://www.tomshardw...ing,3451-8.html

 

nd from overclock.net thread

http://www.overclock...-ii-benchmarked

 

would link photo but I get an error when trying to post, incompatible file extension or sumthin sumthin

 

Just because a faster CPU gives better performance doesn't mean it is bottle-necked by the game...

 

 

Actually, I kinda thought that was the definition of a bottleneck. If the CPU wasn't a bottleneck a change from 2 or 4 or 6 cores would make no difference in the frame rate. 

 

 

The thing is, when you have multi-cpu dependent games like rome total or crysis 3, it is to be expected to have better performance with more cores / faster speeds.

Generally, an i7 wouldn't be bottle-necked by anything tbh, if it is bottle-necked for some reason, it is either bad game coding, or you have a REALLY fast GPU set-up.

If it is bad coding, the game is holding the I7 back, not the other way around.

 

And in my defense, i did say RARELY gets bottle-necked ;)


You can get the weeny out of the war, but you cannot get the war out of the weeny

Rest in peace my good old gtx 480, you deserved it

 

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#19 Crow47

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Posted 08 April 2014 - 05:06 PM

I guess it just kinda depends on what they're making the CPU do, doesn't it? Rome Total War makes sense that more cores would get faster frames, as you have all those units moving around and all the calculations inherent to that. Kinda surprised Crysis saw such a leap going from an IB 4-core to an IB 6-core. I'm not a programmer but something tells me the CPU optimization could be done a little better. 


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#20 WarWeeny

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Posted 08 April 2014 - 05:20 PM

I guess it just kinda depends on what they're making the CPU do, doesn't it? Rome Total War makes sense that more cores would get faster frames, as you have all those units moving around and all the calculations inherent to that. Kinda surprised Crysis saw such a leap going from an IB 4-core to an IB 6-core. I'm not a programmer but something tells me the CPU optimization could be done a little better. 

 

Hence a bottleneck is born from the game, not the processor :P

 

And i would guess cryengine 3 is multi-core dependent as it is a "next-gen" engine and it is developed with multi-cores in mind.


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Rest in peace my good old gtx 480, you deserved it

 

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#21 RedFury77

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Posted 08 April 2014 - 10:25 PM

Seeing that there is a huge lack of benchmarks for cards a few years old I decided to follow your lead!  Here are my results for my GTX560TI SLI setup with a little cut and paste with my results added in and:

 

All at stock gpu clocks (880ghz), cpu is at 4.6ghz.  

Batman: Arkham Origins: 47 (All settings set to max at my monitor's native resolution of 2560x1440, Vsync off)

Metro: Last Light: 44.67 FPS (1920x1080, DX11, Physx On, SSAA Off - AAA - DOF On)

After installing the new Geforce Experience and driver (337.50), followed by a reboot, I reran each benchmark.

Batman: Arkham Origins:47 (All settings set to max at my monitor's native resolution of 2560x1440, Vsync off)

Metro: Last Light: 44.67 (1920x1080, DX11, Physx On, SSAA Off - AAA - DOF On)

 

Absolutely no change for me in the final average results...however, in the min/max frame rates I did see a slight bump in the max frames recorded.  Metro went from (min/max) 5/218 to 5/225 and Batman Origins went from 22/65 to 22/69.  

 

Perhaps there would be a better increase in newer games?  It seems that both of these title hardly needed a driver update, so minimal gains perhaps where to be expected...


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#22 Nyt

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Posted 09 April 2014 - 02:47 AM

Definitely going to try these new drivers on my GTX780Ti when I get back home after my holiday, 

 

Going to try them out on :

Thief, Total War Rome II, Metro 2033, Metro Last Light, Batman Arkham Origins, Sleeping Dogs, Bioshock Infinite, Hitman Absolution, Tomb Raider and F1 2013

So that should give a good idea of whether NVIDIA is focused on Kepler cards :) Will post results


Edited by Knight_72, 09 April 2014 - 02:47 AM.

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#23 DanTheGamer11

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Posted 09 April 2014 - 04:02 AM

Weeney, you just described a bottleneck xD It doesn't matter how many cores the game uses or whatever, it's still a bottleneck.

 

If the gpu isn't being maxed out and you don't already have 1000fps or a frame limiter in place it's pretty sure to be a cpu bottleneck ;) 


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#24 WarWeeny

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Posted 09 April 2014 - 04:13 AM

Weeney, you just described a bottleneck xD It doesn't matter how many cores the game uses or whatever, it's still a bottleneck.

 

If the gpu isn't being maxed out and you don't already have 1000fps or a frame limiter in place it's pretty sure to be a cpu bottleneck ;)

 

You were saying the CPU was the bottleneck, while the game is to blame.

It is the other way around :P


You can get the weeny out of the war, but you cannot get the war out of the weeny

Rest in peace my good old gtx 480, you deserved it

 

Thinks he has a weeny worthy of war.