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Steam is coming to a new operating system


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#13 bp9801

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Posted 25 September 2013 - 09:25 AM

SteamOS is going to be targeted at the freshly announced Steam Machines http://store.steampo.../SteamMachines/

 

Well the Steam Machines are running it, but everyone is free to make their own box and drop SteamOS on it.

 

OCC article.

 

 

To have a chance at the beta, you must do the following by October 25:

 

 

1. Join the Steam Universe community group
2. Agree to the Steam Hardware Beta Terms and Conditions
3. Make 10 Steam friends (if you haven't already)
4. Create a public Steam Community profile (if you haven't already)
5. Play a game using a gamepad in Big Picture mode

 

 


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#14 d6bmg

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Posted 25 September 2013 - 10:56 AM

I hope it would be with minimal bugs. :P

I saw the steam app, and if the bugs are there at the same ratio, then..


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#15 bp9801

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Posted 27 September 2013 - 09:38 AM

The Steam Controller. Yes, it's real, and no, Valve isn't joking about this. It's a controller with trackpads instead of face buttons, a touchscreen in the middle, haptic feedback, and 16 buttons.

 

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#16 EuroFight

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Posted 27 September 2013 - 12:31 PM

I have to say, I personally would use that controller over any other on the PC...


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#17 ClayMeow

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Posted 27 September 2013 - 01:20 PM

I'd have to try it out first. All the features SOUND awesome, but it's all about the feel.

 

I also fear that we're looking at a $100+ controller here with all those features, especially since it sounds like they'll only be selling wireless versions (they imply that only the beta prototypes will be wired).


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#18 Locutus

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Posted 27 September 2013 - 03:05 PM

https://twitter.com/...677179910836224

 

Beta prototypes also do not have a touch screen.

 

I'm hearing that the main reason they went with dual haptic touchpads is because something like 50% of Valve's staff is left handed, and with the way this is set up it should be a breeze to just flip the controls (since it's perfectly symmetrical.) I agree that it's something that I'll want to try out before I buy it, but it definitely sounds good on paper. I'd like to see if they can get Dota 2 working with it.  :woot:


Edited by Locutus, 27 September 2013 - 03:15 PM.

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#19 rivalary

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Posted 27 September 2013 - 03:45 PM

I always wanted a console style controller that had a trackball for FPS games, it seems Valve has taken my idea (*cough, cough*) and done it with trackpads instead.  I think a trackball on the one side would be better, but then it wouldn't be as usable by those weird, left-handed people.  I played FPS games with a thumb-controlled trackball for a while.  It took some getting used to, but I was beating my friends who were using a regular mouse.  The nice thing is that you get used to flinging the ball with your thumb and catching it at the right point, kind of like flinging the mouse and knowing instinctively where to stop to have the player in your sights.  I could spin 360s in Unreal Tournament without worrying about running out of mouse-pad.



#20 bp9801

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Posted 27 September 2013 - 05:08 PM

https://twitter.com/...677179910836224

 

Beta prototypes also do not have a touch screen.

 

I'm hearing that the main reason they went with dual haptic touchpads is because something like 50% of Valve's staff is left handed, and with the way this is set up it should be a breeze to just flip the controls (since it's perfectly symmetrical.) I agree that it's something that I'll want to try out before I buy it, but it definitely sounds good on paper. I'd like to see if they can get Dota 2 working with it.  :woot:

 

Yeah, the beta controllers will "have four buttons instead of a touchscreen and will connect via a USB cable instead of wirelessly."

 

As for Dota 2, Valve says every single game on Steam will work just fine with the controller. It's basically tricking it into thinking you have a keyboard and mouse connected when you're really just gaming on the controller. Pretty good idea imo, if it works as advertised.

 

 

Back when I was playing the Delta Force games, a few of my squadmates used trackball mice and swore by them over any other kind of mouse.


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#21 BluePanda

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Posted 27 September 2013 - 09:52 PM

Weird concept on the controller, but would be fun to give a try I guess...

 

Don't like the slow migration things are having pulling away from the desktop and mouse/keyboard setup. :( Figured it'd happen some day...but my keyboard and I will always be friends!



#22 bp9801

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Posted 27 September 2013 - 10:15 PM

but my keyboard and I will always be friends!

 

Valve agrees with you.
 

I’m a happy Steam customer happily using my happy mouse and keyboard. I don’t want a controller?

 

You can’t make a sentence into a question by just putting a question-mark at the end. But we’re happy you’re happy, and by all means keep using whatever input method makes sense for you. Rest assured, we won’t abandon you. We love mice and keyboards, too.


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#23 Locutus

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Posted 28 September 2013 - 03:34 AM

The reason Steam and Valve are focusing on making a more console friendly setup boils down to simple statistics. If you sit down at your PC and play a game the most you'll play it for is about an hour (on average.) If you sit down on your couch and play a console game, it's been shown that you will invest at least 2 hours into your game, if not more.

 

The longer you have a gamer's attention, the more likely you are to make money off of them.


Edited by Locutus, 28 September 2013 - 03:34 AM.

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#24 Guest_Jim_*

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Posted 28 September 2013 - 06:03 AM

The reason Steam and Valve are focusing on making a more console friendly setup boils down to simple statistics. If you sit down at your PC and play a game the most you'll play it for is about an hour (on average.) If you sit down on your couch and play a console game, it's been shown that you will invest at least 2 hours into your game, if not more.

 

The longer you have a gamer's attention, the more likely you are to make money off of them.

I'd like to see more of those statistics, to see if there is any unintentional/intentional bias due to PCs being more than a gaming device. Consoles, after all, have almost no use except games, so if you sit down at one, that is what you are going to do with them, and that is the condition when you sit down. The same or similar conditions will exist with a dedicated Steam Machine.

Not trying to start an argument with you, in the least. When I first saw those same statistics a few days ago, I thought the same thing I just said above.

 

Edit: By the way, I noticed this interesting wording:

 
Can I use a controller if I don’t have a Steam machine?
Yes. It’ll work very well with any version of Steam.
It says it works with Steam, not computers. Makes me wonder if its design is unique enough that drivers do not exist for it to work with a computer directly, and requires Steam to aid in the input-processing.

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