So last week I was in (mostly) sunny San Fran for GDC 2013! I'll be graduating in May with a Master's in Digital Game Design and Development, so I went to network.
It was a really cool experience. I spoke to people from 30 different companies and will now have to spend a lot of time emailing them all...thanking them, prodding them about jobs, etc. lol.
Wednesday night I went to the IGF (Independent Games Festival) Awards and GDC (Game Developers Choice) Awards. They were back-to-back and awesome. They were like the Golden Globes of gaming (I say that rather than Oscars because the front section of the hall was setup with round tables for each nominee so they can drink (and maybe eat?)). I literally had a center front row seat (right behind that nominee section). Andy Schatz, owner of Pocketwatch Games (designer of the upcoming game Monaco, winner of a 2010 IGF award), was the host for the IGF Awards, and Tim Schafer, president of Double Fine, was the host of the GDC Awards. Both were freaking hilarious.
I also attended five talks during my time there (all really good):
Designing Humor in Borderlands 2 - Gearbox Software
Building the Touchy-Feely World of Tearaway - Media Molecule
Of Choice and Breaking New Ground: Designing Mark of the Ninja - Klei Entertainment
Emotional Journey: BioWare's Methods to Bring Narrative into Levels - BioWare
Ten Principles for Good Level Design - Square Enix Montreal
All in all, it was a great experience, but I definitely have a lot of work ahead of me to break into the industry.
Since I attended on my own accord and not in any OCC capacity, I will not be writing up an article, but if anyone wants to know anything else, like what companies were there, what swag I got, what the talks were about, etc., just let me know.
(Thanks to Guest_Jim for suggesting I post about my experience)