Does SWTOR have anti-griefer elements?
- No mob tagging
In GW2 you don't have to fight over mobs with nearby players who won't party or are already in a full party while doing a quest/farming. Anyone who participates in killing a mob can earn the credit and loot roll.
- No fighting over gathering nodes
Each node is unique to each player and location.
Does SWTOR have mostly standard MMO quest? Go kill me 10 rats at level 1 and then at level 50 go kill me 20 mega rats.
- Dynamic Events
If you've never experienced a dynamic event in a MMO and maybe you've played Skyrim. Perhaps you're just running along and you randomly see a giant attacking soldiers/villagers you can either choose to help them or not. That's basically the idea, but on a larger scale and both with consequences that effect the world and not just the played inside an instanced area (WoW's phased zones). You aren't running to NPCs with "!" on top of their heads asking you to go kill that Giant. You just happen to randomly stumble upon it.
- Each dynamic event has a progression element.
If you fail to repel raiders from a village, they will capture it and create a base there to launch further raids and etc. There are many different types of dynamic events and they are rotated.
- Difficulty of dynamic events are dynamically scaled to the amount of participating players, rather than nearby players who may not even be participating.
Something that Warhammer Online's Public Quest system was missing (at launch).
- Rewarded with points rather than useless loot
When you do these dynamic events you get rewarded based on how much you have participated. You can then trade in those points for gear you actually want. Most of the elements from GW2 is to take out that grind, that out that wasted time on doing menial tasks and it lets you actually play the game. I mean who wants to spend 10-15 minutes travelling in WoW from one area to another when you can just teleport like in Guild Wars 2.
How active is the combat system in SWTOR? Do you stand there and wish upon your blocking/dodge stats to proc you out of damage? Do you Psft! around the corner?
- Dodging button!?!?
Instead of relying on some numerical stat, why don't you just dodge the spell/arrow/blow/aoe yourself. Of course you can't just constantly dodge as it will drain your ability meter. Allowing the player to dodge creates a more active/strategic combat system.
- Cross profession combos
Itâ€™s not very fun when games require you to have all the casters standing in this spot or all the melees to stand in this spot while fighting. Why not mix it up and allow players to use combo to take down their foe? An Elementist may drop a firewall in front of an enemy. A Ranger can shoot through it and give his arrow/bolt/bullet additional fire damage. There are a wide variety of these combos and some that arenâ€™t even elemental based. Dragon Age even had a combo system, not so sure about SWTOR though.
- No restricted group comps
Anyone who has played any MMO knows the term LFG/LFM very well. It will be a thing of the pass for the most part. Group composition wonâ€™t be like they are in a standard MMO. You can go into a dungeon with 5 Engineers and still do well. It may be challenging, but you can play WITH PEOPLE YOU WANT TO without having to sacrifice for it because your group of players doesnâ€™t have a certain role.
- No dedicated healer/tank class
It sounds strange at first, but the system actually works in GW2. Each player has a slot on the skill bar reserved for a healing spell (heal self/aoe/other/etc depends on the class/spell). You can even revive other players with any class without using any dedicated skill to revive or healing class. There are assortments of snares/stuns/buffs/debuffs/etc that any group can go into a dungeon kite mobs or even take turns tanking.
- Skills dynamically change upon weapon swap
Youâ€™re limited to one skill bar in GW2, so how can they add diversity? Well you simple swap your weapon and new skills appear. Classes are also not locked to their perceived functions. A Warrior can choose to his main weapon to be a rifle or a bow and do well on his own, but he may not be as good as a Ranger but if he enjoys playing a ranged Warrior why canâ€™t he. This however absolutely would not work in other MMO, simply because most classes are forced upon their intended features.
The list of things that Guild Wars 2 does innovates to the MMO genre, while SWTOR plays it safe and only really brings that BioWare SP RPG story aspect. That isnâ€™t enough to quench my thirsts as a MMO player. Trust me there are plenty more things that GW2 has to offer that I havenâ€™t mentioned. So, why donâ€™t you SWTOR players tell me what has your game done to innovate the MMO genre. No matter how many times Iâ€™ve asked this on this forum and many others, I never get an answer.
And guild wars 2 will fail just like the first one did...
SWTOR flashpoints for example, are pretty innovative, scripted instances that draw you more into the place, instead of mindlessly grinding it like you would in a most mmo's...
PVP is amazingly fun, Huttball is pretty crazy with the abilities of all the classes.
Class comp is somewhat important, but it isn't as much as it is in other mmo's... The companion system really adds to your character if you ever need a healer, tank, etc... The one thing that is missing I will admit is a strong LFG system. The game would be so much better if there was an LFG system for heroics, and flashpoints...
Taking a healer and tank out kinda takes away from the MMO experiance, its boring if everyone is the same, different classes with different roles are a necessity
Your saying a lot about Guild Wars 2 about all these features, but to be honest not a whole lot of people care about guild wars, because the first one was so lacking in story or lore (that was my major gripe and many of my friends) People want to be drawn into storys, and into universes they care about...
SWTOR is a very ambitious game, and its still in its infancy. We have yet to see what comes,,,
Personally from what I have read it looks like GW2 is taking all the competitiveness out of an MMO, I don't want to play an MMO where I don't have to work for things...
SWTOR has been doing some automatically attainable quest by just going to an area, the problem with that it takes away from the story..
You say that GW2 is going to be super innovative, but the other side of that is that they take too many risks and nobody plays it... SWTOR is turning out to be hugely popular so...
Edited by greengiant912, 05 January 2012 - 08:15 PM.