... GW2 doesnâ€™t fall into the traps of traditional MMORPGs. It doesnâ€™t suck your life away and force you onto a grinding treadmill; it doesnâ€™t make you spend hours preparing to have fun rather than just having fun; and of course, it doesnâ€™t have a monthly fee.
Some of the things we can expect from Guild Wars 2, based on this manifesto, are:
No subscription fee. Yes, you read that right, a mass-market, enormous MMORPG without a monthly cost.
Engaging stories based around your character, heavily focused on the biography you set up at character creation.
Quests that naturally happen and you take part in, not started by an NPC standing idly by while his village is burned to the ground.
Visceral combat where players can work in tandem to create new effects, such as an Elementalist's fire wall allowing projectiles that pass through it to cause additional effects.
No more group boundaries for participating in content; all players who engage in a battle are rewarded equally.
Edited by Krazyxazn, 29 September 2011 - 06:42 PM.