So... Is a good system getting cheaper to build?
Edited by l33t p1mp, 29 November 2012 - 05:18 AM.
Posted 29 November 2012 - 05:17 AM
Edited by l33t p1mp, 29 November 2012 - 05:18 AM.
Rig 1: Q9450 @ 4.0 â–º P45-UD3R â–º GTX 275 â–º 2 x 2 G Series â–º 2x Raptor 150 â–º Truepower Quattro 1kw â–º WC'd â–º 3d Aurora 570
Rig 2: Q6700 @ 4.0 â–º 780i â–º 8800 GTS 512 â–º 4 x 1 Tracers â–º 2 x 640GB AAKS â–º Corsair 650TX â–º Temp. Stock Cooling â–º Antec 900
Rig 3: E2200 â–º P35-DS3L â–º 2900 ICEQ â–º 2 x 1GB Ballistix â–º WD 320 â–º Antec Earthwatts 380 â–º Stock Cooling â–º Ultra Armor
Rig 4: E2160 â–º P35-DS3L â–º 8400 GT â–º 2 x 1GB ballistix â–º WD 320 â–º Antec Earthwatts 430 â–º Stock Cooling â–º Custom Case
OCC Most Bannable 2008
OCC Best Spammer 2008
OCC Most Annoying 2008
~~~~~~~~~~~
OCC Best Spammer 2010
OCC Most Improved 2010
Posted 29 November 2012 - 05:48 AM

Booyah.
Posted 29 November 2012 - 05:53 AM
Get your GEEK on ever week with Computer Ed Radio
http://computeredradio.com http://facebook.com/computered
Posted 29 November 2012 - 07:56 AM
Mainstream and budget DIYers are in a golden age right now.

Posted 29 November 2012 - 08:49 PM
Posted 29 November 2012 - 09:53 PM

Steam Inventory. Let me know if something interests you.Needs more tigers.
Posted 29 November 2012 - 11:01 PM
had to read it all twice but it all made sense to me. if you think about what can be done with the current consoles with some games and that's using a gpus that are 6+ years old. Now imagine if the next gen consoles get a decent dx11 chip like a 7770 or a 650TI with the benefits of optimisation we may all be buying SLI 670s & CF 7950s to keep up (slight exaggeration now but it could be possible)Plus it is also possible that the power of the hardware is increasing faster than we can take advantage of it. As new hardware becomes more powerful, the older crop gets price drops, but can still keep up if you're not doing something ridiculous like a multi-monitor setup. Although, for graphics cards I could see that changing in the next two years or so because of consoles. With a new generation of those game developers will have better hardware and engine support to work with, so they may start pushing into territory that really needs the $500 GPUs. Maybe that's also part of the reason you can make do with the older hardware now, because the current generation of console are so old at this point.
Then of course there is the fact that these are businesses we're talking about. If they can find a way to make a product cheaper, they will, so there is a natural tendency for prices to drop. So long as the innovation of fabrication outpaces the innovation of capability, prices will drop because that capability can be produced for less. (So if the innovation of capability increased faster than than the innovation of fabrication then prices would rise, according to this simplistic model.)
In case what I said in the first paragraph wasn't clear due to my tired brain, I was suggesting that this 'innovation of capability' has been held back because the consoles cannot be improved, so developers are not reaching as far as they might. With new consoles, they may start reaching to where we need the expensive stuff.
Actually this whole post may not make sense because I'm tired, and not just the first paragraph. If there's a good point above, feel free to discuss it. If not, feel free to mock it. Chances are when I wake up, I'll laugh at it too.
I7 3770 / Z77X-UD3H / 16GB Ripjaws X PC3-14900 / Samsung 840 250GB /
Gigabyte HD 7950 / Antec 1200 / Corsair TX650M / Win 7 64 bit
Posted 30 November 2012 - 05:12 AM
Get your GEEK on ever week with Computer Ed Radio
http://computeredradio.com http://facebook.com/computered
Posted 01 December 2012 - 03:03 AM
Plus it is also possible that the power of the hardware is increasing faster than we can take advantage of it. As new hardware becomes more powerful, the older crop gets price drops, but can still keep up if you're not doing something ridiculous like a multi-monitor setup. Although, for graphics cards I could see that changing in the next two years or so because of consoles. With a new generation of those game developers will have better hardware and engine support to work with, so they may start pushing into territory that really needs the $500 GPUs. Maybe that's also part of the reason you can make do with the older hardware now, because the current generation of console are so old at this point.
Then of course there is the fact that these are businesses we're talking about. If they can find a way to make a product cheaper, they will, so there is a natural tendency for prices to drop. So long as the innovation of fabrication outpaces the innovation of capability, prices will drop because that capability can be produced for less. (So if the innovation of capability increased faster than than the innovation of fabrication then prices would rise, according to this simplistic model.)
In case what I said in the first paragraph wasn't clear due to my tired brain, I was suggesting that this 'innovation of capability' has been held back because the consoles cannot be improved, so developers are not reaching as far as they might. With new consoles, they may start reaching to where we need the expensive stuff.
Actually this whole post may not make sense because I'm tired, and not just the first paragraph. If there's a good point above, feel free to discuss it. If not, feel free to mock it. Chances are when I wake up, I'll laugh at it too.
Posted 01 December 2012 - 03:23 AM
Edited by makarov, 01 December 2012 - 03:24 AM.
Posted 01 December 2012 - 04:47 AM
Edited by AkakmanH, 01 December 2012 - 04:49 AM.