The Elder Scrolls Online
#97
Posted 03 May 2013 - 04:10 PM

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#98
Posted 03 May 2013 - 08:00 PM
Nothing like a little Molag Bal and some vampire action to brighten the mood. ![]()
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#99
Posted 03 May 2013 - 08:31 PM
Sooooo cool as this is.... does anyone else see the obvious issues with making every player the protagonist?

Man these spammers are geniuses...put (NO SPAM) in the thread title to hide the spam. It's brilliant. Hopefully this doesn't catch on...what if rapists wear signs that say (NOT A RAPIST)? They will be raping everybody! D:
#100
Posted 03 May 2013 - 08:40 PM
Sooooo cool as this is.... does anyone else see the obvious issues with making every player the protagonist?
That's one of the issues with MMOs. Star Wars: The Old Republic has done a pretty good job of it, but, to me at least, it doesn't always encourage grouping up for anything that doesn't require it. Focused on your story, your character, and not someone else.
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#101
Posted 03 May 2013 - 09:10 PM
Sooooo cool as this is.... does anyone else see the obvious issues with making every player the protagonist?
That's one of the issues with MMOs. Star Wars: The Old Republic has done a pretty good job of it, but, to me at least, it doesn't always encourage grouping up for anything that doesn't require it. Focused on your story, your character, and not someone else.
So in the end all you have is a single player game with some co-op missions..... was really hoping the TESO would find a way to not make you some epic char that saves the world almost single handedly again.

Man these spammers are geniuses...put (NO SPAM) in the thread title to hide the spam. It's brilliant. Hopefully this doesn't catch on...what if rapists wear signs that say (NOT A RAPIST)? They will be raping everybody! D:
#102
Posted 04 May 2013 - 11:26 AM
There's a really good article on TESO in the June 2013 issue of PC Gamer (US) that addresses that concern (along with a lot of other details). I'll just quote one section out of it that may ease your worrying a little:
Like World of Warcraft: Mists of Pandaria, The Elder Scrolls Online uses phasing to subtly change each zone to reflect your actions. Depending on the choices you make, the NPCs you see - even the enemies you fight - may be different to those of other players. While this design decision somewhat punctures the sense that everyone shares the same world, its execution is impressive in the way that a good magic trick is impressive. Playing the game, I was aware of how it was doing what it was doing, but only rarely was I fully aware what it was doing. Briefly grouped with another player, for example, I noticed that he was accompanied by an anonymous mercenary. I was traveling with an important named character that we both must have met. The I realized: that mercenary was the same character, but the game presented him differently to me to preserve the sense that my experience was unique. It's an act of deception, but I prefer it to seeing dozens of identical twins running around, Old Republic-style.

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#103
Posted 04 May 2013 - 01:00 PM
There's a really good article on TESO in the June 2013 issue of PC Gamer (US) that addresses that concern (along with a lot of other details). I'll just quote one section out of it that may ease your worrying a little:
Like World of Warcraft: Mists of Pandaria, The Elder Scrolls Online uses phasing to subtly change each zone to reflect your actions. Depending on the choices you make, the NPCs you see - even the enemies you fight - may be different to those of other players. While this design decision somewhat punctures the sense that everyone shares the same world, its execution is impressive in the way that a good magic trick is impressive. Playing the game, I was aware of how it was doing what it was doing, but only rarely was I fully aware what it was doing. Briefly grouped with another player, for example, I noticed that he was accompanied by an anonymous mercenary. I was traveling with an important named character that we both must have met. The I realized: that mercenary was the same character, but the game presented him differently to me to preserve the sense that my experience was unique. It's an act of deception, but I prefer it to seeing dozens of identical twins running around, Old Republic-style.
That last part about SWTOR is true. I mean sure, there are different costumes for the companions, but in the end you have a dozen of the same roaming around at any given time. What TESO is doing actually sounds pretty good, and is slowly moving up my list of titles to play.
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#104
Posted 04 May 2013 - 05:42 PM
And this plot line proves that MMOs do not work well as RPGs. Remember the prophecy said the soulless one, not the soles thousand...
A good MMO plot needs a storyline that does not make one character more important than another.
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#105
Posted 05 May 2013 - 10:41 AM
And this plot line proves that MMOs do not work well as RPGs. Remember the prophecy said the soulless one, not the soles thousand...
A good MMO plot needs a storyline that does not make one character more important than another.
Have you read no other post? We've already addressed that concern.
Seriously, why do you even check out this thread? You obviously have no interest in the game since all you do is complain about every little thing you see.

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