Multi-Core Folding
#1
Posted 04 February 2012 - 03:38 PM
#2
Posted 04 February 2012 - 03:51 PM
I agree, all these polls are getting old real fast, try a pie chart, or if your feeling really adventurous try a histogram or two
#3
Posted 04 February 2012 - 05:02 PM

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#4
Posted 04 February 2012 - 08:02 PM
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#5
Posted 05 February 2012 - 07:36 AM
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#6
Posted 05 February 2012 - 08:18 AM
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#7
Posted 05 February 2012 - 08:37 AM
Does the SMP client still run as low priority by default? If so, it will give up CPU cycles for other programs and shouldn't slow them down much if at all.
Yes the SMP client (or all folding clients as far as I know) will run at low priority. So when you're gaming it will devote more resources to the game than to folding. You will still lose some FPS but I usually find that it isn't much. If it does get too annoying then I usually just stop folding until I'm done playing.
Alternatively you could download FAH Tracker V2. I prefer using this as it's a GUI client and you don't have to deal with CMD prompt. But anyways, it has a Gaming Pause feature that when enabled will pause your clients when it detects that a game is running and continue once the game is closed.
#8
Posted 05 February 2012 - 08:56 AM
My point here is the client can impact games, but won't always. Best thing to do would be to just open the game and see how it runs. If it runs fine while the CPU folds, let it fold. If not then obviously close the client when gaming. This may lower your PPD, but unless you game for half a day, everyday, the work units should always be finished before their deadline.
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