PhysX Shenanigans
#1
Posted 10 March 2010 - 12:08 AM
#2
Posted 10 March 2010 - 12:36 AM

#3
Posted 10 March 2010 - 12:39 AM
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#4
Posted 10 March 2010 - 12:41 AM
Though I don't think it's true that only one game studio wants physx, you see it in a lot of smaller indie titles as well and I'm not so sure nvidia would feel it's worth the effort to get physx out there with games that won't sell really well, that's just my thinking on it though.
although it really would help explain why some titles like Batman Arkham Asylum uses PhysX beautifully (meaning the dev's were planning on using it) in comparison to other games in which physx doesn't really add much to the game (meaning devs threw it in as an afterthought)
#5
Posted 10 March 2010 - 12:51 AM
Oh and for anyone that wants it, here is a list of all the games that use physx, http://www.nzone.com...xgames_all.html.
Edited by Deathmineral, 10 March 2010 - 12:54 AM.

#6
Posted 10 March 2010 - 01:32 AM
y will game developers want physx in their game because Nvidia pays them to,they will loss their sales with ATi it doesnt make ne sence
#7
Posted 10 March 2010 - 05:28 AM
ATI has been offered the use of PhysX and Nvidia states they also support open standards as well as their own proprietary Physics engine. When you are backed into a corner with no workable solution then you lash out and that has been ATI's tactic on the subject of Physics since the Batman debacle.
The effects you see will vary from game to game but Dark Void is an example of a great implementation of Nvidias PhysX. Wheres the ATI Implementation ........
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#8
Posted 10 March 2010 - 05:46 AM
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#9
Posted 10 March 2010 - 06:11 AM
now while the 3D water is totally superfluous, it's probably the best looking water i've seen in a game since crysis. even if nvidia is forcing physx on developers, as long as it's not detrimental to the game i'm all for it. it's a great technology and the sooner it becomes mainstream the better.
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#10
Posted 10 March 2010 - 06:30 AM
QFT.It seems that ATI wants to push an open standard and thats all they really have at the moment. When you don't have something attack the other company line.
ATI has been offered the use of PhysX and Nvidia states they also support open standards as well as their own proprietary Physics engine. When you are backed into a corner with no workable solution then you lash out and that has been ATI's tactic on the subject of Physics since the Batman debacle.
The effects you see will vary from game to game but Dark Void is an example of a great implementation of Nvidias PhysX. Wheres the ATI Implementation ........
Furthermore, even if NVIDIA pays developers to implement PhysX, that's not bribery...hell, I'm wondering why some of you think that's a bad thing at all? Bribery is forcing someone to do something...bribery would be if NVIDIA said "our drivers aren't going to support your game unless you implement PhysX." Bribery isn't, "hey, I know you weren't planning on using PhysX, but if you do, we'll pay for your time and effort."
Besides, I don't know if I fully believe that they actually pay the developers money, but I know they do provide support and will even send their own employees over to developers to work alongside them and aid them in their implementation if the developer wants them to do so...same goes with 3D Vision implementation.
As ccokeman said, it just seems like ATI is grasping at straws here, and even if they're 100% correct, I fail to see anything wrong with that business practice.

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#11
Posted 10 March 2010 - 07:49 AM
However you look at it I think we can all agree that an open standard would benefit everyone and hurt no one.It seems that ATI wants to push an open standard and thats all they really have at the moment.
Edited by Waco, 10 March 2010 - 07:49 AM.

Booyah.
#12
Posted 10 March 2010 - 08:45 AM
that's a nice daydream, but in reality open standards benefit those that don't put in the work, and hurt those that do.However you look at it I think we can all agree that an open standard would benefit everyone and hurt no one.
if nvidia had funded openCL instead of CUDA then everyone including their competitors would benefit, but nvidia would have been hurt financially. keeping CUDA proprietary means they can recoup their development costs.
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