ClayMeow Posted February 26, 2012 Posted February 26, 2012 I'm taking a 3D modeling course this semester, so though I'd show off something I'm currently working on. I've messed around with a few things, but this is the first thing I'm actually modeling off of a pre-set design. I haven't done any texturing yet. First, here is my source image: This is the Soul Calibur sword as seen in Soul Calibur V (the latest game in the series). Here is my Perspective View: Top View: Front View: Side View: Wireframe in Perspective View: As you can see, my poly count is probably way higher than it should be if I actually wanted this to be in a game. I was more concerned with getting the design right rather than keeping my poly count low. Again, I'm new to this and poly count isn't something my professor is concerning us with at the moment. Wish I timed how long it took me...probably a couple hours. I worked on it a little yesterday and then again today. Taking a break now, but I'll come back to it and try to detail the hilt and make the face on the sword, though the latter may be too difficult for me. Share this post Link to post Share on other sites More sharing options...
bp9801 Posted February 26, 2012 Posted February 26, 2012 Looking pretty good. Few more tweaks and it'll be set. Are you only allowed to use Maya for it just to get a hang of modeling? Share this post Link to post Share on other sites More sharing options...
ClayMeow Posted February 26, 2012 Posted February 26, 2012 Looking pretty good. Few more tweaks and it'll be set. Are you only allowed to use Maya for it just to get a hang of modeling? Yeah, we're learning Maya exclusively. We're allowed to use Photoshop and Illustrator for textures and 2D templates, but the professor didn't mention any other programs. Share this post Link to post Share on other sites More sharing options...
ir_cow Posted February 26, 2012 Posted February 26, 2012 great job! yeah the poly count is high but a normal map would take care of that. are they teaching you zbrush or mudbox at all? Share this post Link to post Share on other sites More sharing options...
DanTheGamer11 Posted February 26, 2012 Posted February 26, 2012 Pretty Share this post Link to post Share on other sites More sharing options...
ClayMeow Posted February 26, 2012 Posted February 26, 2012 great job! yeah the poly count is high but a normal map would take care of that. are they teaching you zbrush or mudbox at all? I don't believe so, I think this semester is just strictly Maya. If I enjoy it and am good enough, then I'll be taking Advanced Animation I & II next year...not sure what we'll be using in those. Troy said the face on the sword would be easier in Zbrush, but I don't want to start dabbling in another program I don't need for class. Maybe I'll play around in the summer. Share this post Link to post Share on other sites More sharing options...
ir_cow Posted February 26, 2012 Posted February 26, 2012 zrbush and mudbox is like working with digital clay, much easier to do 90% of detail work. what school are you going to? Share this post Link to post Share on other sites More sharing options...
wildman2 Posted February 26, 2012 Posted February 26, 2012 Looking good so far..I have not played with maya in a long time does it have some sort of displacement you could apply for the polys where the face is then make it part of the geometry. Share this post Link to post Share on other sites More sharing options...
BluePanda Posted February 26, 2012 Posted February 26, 2012 That'd pretty sweet. What's you official major? Game production? Share this post Link to post Share on other sites More sharing options...
ClayMeow Posted February 26, 2012 Posted February 26, 2012 Getting my Masters in Digital Game Design and Development (DGDD) at LIU Post (CW Post camputs of Long Island University). @wildman - not following what you're asking. Share this post Link to post Share on other sites More sharing options...
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