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Pheoman

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OCC

  • Computer Specs
    C2D E4300 @2700
    Gigabyte GA-965P-ds3p
    6GB DD2-800
    NVidia GF6600
    640GB WD + 320GB Hitachi SATA2
    NEC ND3540A DVD/RW
    Corsair TX650W

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  1. Intel Core2 E4300 @ 2.7 Gigabyte GA-965P-DS3P 6GB DDR2 (2x2 + 2x1) ATI Radeon HD 4850 WD 640GB + Hitachi 320GB HDD Spire SP-9007B Corsair TX650W PSU 19" LCD Country Bulgaria
  2. CPU: Core i5-2500K MB: ASUS P8P67 Pro RAM: 8 GB DDR3 1600 HDD: WD Black 1TB VID: Gigabyte GeForce GTX 560 Ti SOC CASE: CM Haf 922 PSU: XFX Pro 750w
  3. Nice card, but will cost ~ $499 - a lot more than GTX260.
  4. Depends on the games he wants to play. He shouldn't expect to play Crysis with AA at that resolution. But most games should be playable with quality settings set to medium. Aren't there reviews of his card (or of generic 2600XT) on the web?
  5. Next year we'll see 55nm variant of GTX260 coming out and (a little speculation here) maybe variants with number of shader processors more than 216. Something with computing power of GTX280 at today's prices of GTX260. As of Jared's comment - looks like his card was defective or like a driver problem
  6. 1280x1024 is the standard res for all 19inch non-widescreen LCDs. 1440x900 for a 19inch widescreen LCDs. Another option would be 1680x1050 for a 19inch widescreen, but ATI2600 will probably has problems with this resolution in new games. For a non-gaming usage this resolution would be OK. 17inch is a way too small size for a new LCD monitor. Are these still manufactured? One more advice - the price difference between 19inch widescreen and 22inch widescreen is quite small, so I would suggest to spend a little extra cash for 22inch.
  7. Assuming that the cards differ only in memory size (and not in PCB, components or GPU/memory frequencies), they should perform roughly the same with the recent games. What I had in mind is that it is possible for next-gen games to have more than 512mb of textures. In this case, 1gb cards will probably perform noticeable better than 512mb cards.
  8. Open your browser and google for 'c++ large integer' something similar. Here are several sample links (although I haven't looked at them and can't guarantee that they'll work for you) http://www.codeproject.com/KB/cpp/lint.aspx http://www.codeproject.com/KB/cpp/largenumber.aspx http://www.codeproject.com/KB/cpp/CppIntegerClass.aspx If you want to roll out your own implementation, then you may want to get more familiar with arbitrary precision arithmetic theory. A good starting point would be http://en.wikipedia.org/wiki/Arbitrary-precision_arithmetic
  9. If by 'future' you mean the next 1-2-3 years, then yes, the games will still support 1024x768 resolution. After 10 years? I doubt that anyone knows what will happen with the games in the next 10 years. Maybe the current texture rendering will be replaced by another resolution-independent rendering technique (such as ray tracing) and the users will be able to play at any resolution they want.
  10. In my opinion, factors like brand and factory pre-overclock are not so important. - The fact that some of the cards come pre-overclocked does not mean that they have better overclocking potential than 'regular' cards. - Do you plan to stay with this card for a longer period of time (let's say 2-3 years)? If so, I'd suggest to buy a card with 1GB RAM instead of 512 MB. - 4850 runs quite hot, so if you plan to overclock, either buy a card with a good non-reference cooler, or buy a cheaper card and invest some money in a good aftermarket cooler like this one http://www.arctic-cooling.com/vga2.php?idx=147
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