Ok, I´ve been thinking the whole day now about how we can get this thing rolling. Call me a noob, say I´m stupid, but here we go:
Programming, especially gameprogramming; is hard work and one of the most complex subjects ever.
That`s why:
1. We need departments established within our little "V.O.C.G.D.P.C." ("virtual open community game development project company").
The vacant positions are listed on http://letscreateagame.com/jobs.html
2: Our communication with each other and our actual work process has to be somehow transparent and documented for everybody participating.
If it`s not, new members or beginners who join the project in order to benefit and contribute, are possibly going to be frustrated
and are going to quit.
3: Folks, I tell you this right here and now at the beginning: if we don`t have a plan for this and just keep on collecting and keep
adding tons and tons of information---->chaos
Honestly speaking: The perfect website, the perfect project for noobies like myself isn`t another archive with links to another 1000
tutorials. If I need that, I use google or watch utubetutorials. I´m looking for a workshop via internet. Period. LET`S GET IT ON.
I could leave it like that, but there`s this idea for the letscreateagame.com website...
I don`t know how many active members there will be in some months, but just in case there`ll be, let`s say, 25+, why not add some sort
of "currency", or "budget" system for our members? The basic idea is that you start out with zero funds, then start collecting funds,
achievements, awards etc.. through your dedication to this project, progress in our hierarchy and take more and more responsibility.
That could be fun and be some sort of badge. This may seem overambitious and useless at first, but I really think it would be helpful.
It would help to organize and motivate within the community.
I admit, it`s a bit early to discuss topics like that, but this is how things work online. One might argue that this is way too much
bureaucracy for such a small project, but who knows what happens next?